net.minecraft.server.v1_10_R1

public class BlockTallPlant

extends BlockPlant implements IBlockFragilePlantElement

All mapped superinterfaces:

IBlockFragilePlantElement

alj
net.minecraft.block.BlockDoublePlant
net.minecraft.server.v1_10_R1.BlockTallPlant

Field summary

Modifier and TypeField
public static final BlockStateEnum<BlockTallPlant$EnumTallFlowerVariants>
a
field_176493_a
VARIANT
public static final BlockStateEnum<BlockTallPlant$EnumTallPlantHalf>
c
field_176492_b
HALF
public static final BlockStateEnum<EnumDirection>
d
field_181084_N

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public AxisAlignedBB
a(ars arg0, aih arg1, cm arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
private BlockTallPlant$EnumTallFlowerVariants
a(aih arg0, cm arg1, ars arg2)
func_185517_a(IBlockAccess arg0, BlockPos arg1, IBlockState arg2)
public boolean
a(aid arg0, cm arg1)
func_176196_c(World arg0, BlockPos arg1)
canPlace(World arg0, BlockPosition arg1)
public boolean
a(aih arg0, cm arg1)
func_176200_f(IBlockAccess arg0, BlockPos arg1)
protected void
e(aid arg0, cm arg1, ars arg2)
func_176475_e(World arg0, BlockPos arg1, IBlockState arg2)
public boolean
f(aid arg0, cm arg1, ars arg2)
func_180671_f(World arg0, BlockPos arg1, IBlockState arg2)
public Item
a(ars arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public int
d(ars arg0)
func_180651_a(IBlockState arg0)
getDropData(IBlockData arg0)
public void
a(aid arg0, cm arg1, alj$b arg2, int arg3)
func_176491_a(World arg0, BlockPos arg1, BlockDoublePlant$EnumPlantType arg2, int arg3)
public void
a(aid arg0, cm arg1, ars arg2, sf arg3, adz arg4)
func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
postPlace(World arg0, BlockPosition arg1, IBlockData arg2, EntityLiving arg3, ItemStack arg4)
public void
a(aid arg0, zs arg1, cm arg2, ars arg3, aqk arg4, adz arg5)
func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5)
public void
a(aid arg0, cm arg1, ars arg2, zs arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
private boolean
b(aid arg0, cm arg1, ars arg2, zs arg3)
func_176489_b(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
public ItemStack
a(aid arg0, cm arg1, ars arg2)
func_185473_a(World arg0, BlockPos arg1, IBlockState arg2)
public boolean
a(aid arg0, cm arg1, ars arg2, boolean arg3)
func_176473_a(World arg0, BlockPos arg1, IBlockState arg2, boolean arg3)
public boolean
a(aid arg0, Random arg1, cm arg2, ars arg3)
func_180670_a(World arg0, Random arg1, BlockPos arg2, IBlockState arg3)
public void
b(aid arg0, Random arg1, cm arg2, ars arg3)
func_176474_b(World arg0, Random arg1, BlockPos arg2, IBlockState arg3)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public IBlockData
b(ars arg0, aih arg1, cm arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public int
e(ars arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected BlockStateList
b()
func_180661_e()
getStateList()
public void
a(adx arg0, acz arg1, List<adz> arg2)
func_149666_a(Item arg0, CreativeTabs arg1, List<ItemStack> arg2)
public Block$a
v()
func_176218_Q()