net.minecraft.server.v1_12_R1

public class BlockTallPlant

extends BlockPlant implements IBlockFragilePlantElement

All mapped superinterfaces:

IBlockFragilePlantElement

aqb
net.minecraft.block.BlockDoublePlant
net.minecraft.server.v1_12_R1.BlockTallPlant

Field summary

Modifier and TypeField
public static final BlockStateEnum<BlockTallPlant$EnumTallFlowerVariants>
a
field_176493_a
VARIANT
public static final BlockStateEnum<BlockTallPlant$EnumTallPlantHalf>
c
field_176492_b
HALF
public static final BlockStateEnum<EnumDirection>
d
field_181084_N

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public AxisAlignedBB
b(awt arg0, amy arg1, et arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
private BlockTallPlant$EnumTallFlowerVariants
a(amy arg0, et arg1, awt arg2)
func_185517_a(IBlockAccess arg0, BlockPos arg1, IBlockState arg2)
public boolean
a(amu arg0, et arg1)
func_176196_c(World arg0, BlockPos arg1)
canPlace(World arg0, BlockPosition arg1)
public boolean
a(amy arg0, et arg1)
func_176200_f(IBlockAccess arg0, BlockPos arg1)
protected void
e(amu arg0, et arg1, awt arg2)
func_176475_e(World arg0, BlockPos arg1, IBlockState arg2)
public boolean
f(amu arg0, et arg1, awt arg2)
func_180671_f(World arg0, BlockPos arg1, IBlockState arg2)
public Item
a(awt arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public int
d(awt arg0)
func_180651_a(IBlockState arg0)
getDropData(IBlockData arg0)
public void
a(amu arg0, et arg1, aqb$b arg2, int arg3)
func_176491_a(World arg0, BlockPos arg1, BlockDoublePlant$EnumPlantType arg2, int arg3)
public void
a(amu arg0, et arg1, awt arg2, vp arg3, aip arg4)
func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
postPlace(World arg0, BlockPosition arg1, IBlockData arg2, EntityLiving arg3, ItemStack arg4)
public void
a(amu arg0, aed arg1, et arg2, awt arg3, avj arg4, aip arg5)
func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5)
public void
a(amu arg0, et arg1, awt arg2, aed arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
private boolean
b(amu arg0, et arg1, awt arg2, aed arg3)
func_176489_b(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
public void
a(ahp arg0, fi<aip> arg1)
func_149666_a(CreativeTabs arg0, NonNullList<ItemStack> arg1)
public ItemStack
a(amu arg0, et arg1, awt arg2)
func_185473_a(World arg0, BlockPos arg1, IBlockState arg2)
public boolean
a(amu arg0, et arg1, awt arg2, boolean arg3)
func_176473_a(World arg0, BlockPos arg1, IBlockState arg2, boolean arg3)
public boolean
a(amu arg0, Random arg1, et arg2, awt arg3)
func_180670_a(World arg0, Random arg1, BlockPos arg2, IBlockState arg3)
public void
b(amu arg0, Random arg1, et arg2, awt arg3)
func_176474_b(World arg0, Random arg1, BlockPos arg2, IBlockState arg3)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public IBlockData
d(awt arg0, amy arg1, et arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public int
e(awt arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected BlockStateList
b()
func_180661_e()
getStateList()
public Block$EnumRandomOffset
u()
func_176218_Q()