public VoxelShape | |
public IMaterial | |
public int | | a(blc arg0, int arg1, axy arg2, el arg3, Random arg4) | | func_196251_a(IBlockState arg0, int arg1, World arg2, BlockPos arg3, Random arg4) | | getDropCount(IBlockData arg0, int arg1, World arg2, BlockPosition arg3, Random arg4) |
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public void | | a(axy arg0, aog arg1, el arg2, blc arg3, bji arg4, ate arg5) | | func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5) |
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public boolean | |
public boolean | |
public void | |
public Block$EnumRandomOffset | |