public IBlockData | |
public IBlockData | |
public Fluid | |
public LightEngine | | e() | | method_12023() | | func_217307_e() |
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public int | |
public void | |
public void | |
public void | | a(aii arg0, int arg1) | | method_12219(class_1297 arg0, int arg1) | | func_76608_a(Entity arg0, int arg1) |
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public TileEntity | |
public void | |
public void | |
public void | |
public void | | s() | | method_12220() | | func_76630_e() | | markDirty() |
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public void | |
public <T extends Entity> void | |
public boolean | | t() | | method_12223() | | func_76621_g() | | isEmpty() |
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public boolean | | a(int arg0, int arg1) | | method_12228(int arg0, int arg1) | | func_76606_c(int arg0, int arg1) |
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public PlayerChunk$State | | u() | | method_12225() | | func_217321_u() | | getState() |
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