private static WorldGenEndCityPieces$Piece | | b(cjk arg0, cia$a arg1, ev arg2, String arg3, brb arg4, boolean arg5) | | method_14684(class_3485 arg0, class_3342$class_3343 arg1, class_2338 arg2, String arg3, class_2470 arg4, boolean arg5) | | createPiece(StructureManager arg0, EndCityGenerator$Piece arg1, BlockPos arg2, String arg3, BlockRotation arg4, boolean arg5) | | func_191090_b(TemplateManager arg0, EndCityPieces$CityTemplate arg1, BlockPos arg2, String arg3, Rotation arg4, boolean arg5) |
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public static void | | a(cjk arg0, ev arg1, brb arg2, List<ciq> arg3, Random arg4) | | method_14679(class_3485 arg0, class_2338 arg1, class_2470 arg2, List<class_3443> arg3, Random arg4) | | addPieces(StructureManager arg0, BlockPos arg1, BlockRotation arg2, List<StructurePiece> arg3, Random arg4) | | func_191087_a(TemplateManager arg0, BlockPos arg1, Rotation arg2, List<StructurePiece> arg3, Random arg4) |
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private static WorldGenEndCityPieces$Piece | |
private static boolean | | b(cjk arg0, cia$b arg1, int arg2, cia$a arg3, ev arg4, List<ciq> arg5, Random arg6) | | method_14673(class_3485 arg0, class_3342$class_3344 arg1, int arg2, class_3342$class_3343 arg3, class_2338 arg4, List<class_3443> arg5, Random arg6) | | createPart(StructureManager arg0, EndCityGenerator$Part arg1, int arg2, EndCityGenerator$Piece arg3, BlockPos arg4, List<StructurePiece> arg5, Random arg6) | | func_191088_b(TemplateManager arg0, EndCityPieces$IGenerator arg1, int arg2, EndCityPieces$CityTemplate arg3, BlockPos arg4, List<StructurePiece> arg5, Random arg6) |
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