public void | | a(atl arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | setupAnim(ArmorStand arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | method_17066(class_1531 arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | setAngles(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | func_212844_a_(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) |
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public void | | b(atl arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | render(ArmorStand arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | method_17067(class_1531 arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | render(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | func_78088_a(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) |
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public void | | a(float arg0, aiw arg1) | | translateToHand(float arg0, HumanoidArm arg1) | | method_2803(float arg0, class_1306 arg1) | | setArmAngle(float arg0, Arm arg1) | | func_187073_a(float arg0, HandSide arg1) |
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