net.minecraft.client.model

public class IllagerModel<T extends AbstractIllager>

extends EntityModel<T> implements ArmedModel, HeadedModel

All mapped superinterfaces:

ArmedModel, HeadedModel

dhq
net.minecraft.client.model.IllagerModel
net.minecraft.class_575
net.minecraft.client.render.entity.model.IllagerEntityModel
net.minecraft.client.renderer.entity.model.IllagerModel

Field summary

Modifier and TypeField
protected final ModelPart
a
head
field_3422
field_191217_a
private final ModelPart
k
hat
field_3419
field_193775_b
protected final ModelPart
b
body
field_3425
field_191218_b
protected final ModelPart
f
arms
field_3423
field_191219_c
protected final ModelPart
g
leftLeg
field_3420
field_217143_g
protected final ModelPart
h
rightLeg
field_3418
field_217144_h
private final ModelPart
l
nose
field_3421
field_191222_f
protected final ModelPart
i
rightArm
field_3426
field_191223_g
protected final ModelPart
j
leftArm
field_3417
field_191224_h
private float
m
itemUseTicks
field_3424
field_217145_m

Constructor summary

ModifierConstructor
public (float arg0, float arg1, int arg2, int arg3)

Method summary

Modifier and TypeMethod
public void
a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
render(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
method_17093(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
render(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
func_78088_a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
public void
b(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
setupAnim(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
method_17094(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
setAngles(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
func_212844_a_(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
public void
a(T arg0, float arg1, float arg2, float arg3)
prepareMobModel(T arg0, float arg1, float arg2, float arg3)
method_17092(T arg0, float arg1, float arg2, float arg3)
animateModel(T arg0, float arg1, float arg2, float arg3)
func_212843_a_(T arg0, float arg1, float arg2, float arg3)
private ModelPart
a(aiw arg0)
getArm(HumanoidArm arg0)
method_2813(class_1306 arg0)
func_191216_a(HandSide arg0)
public ModelPart
b()
getHat()
method_2812()
func_205062_a()
public ModelPart
a()
getHead()
method_2838()
getHead()
func_205072_a()
public void
a(float arg0, aiw arg1)
translateToHand(float arg0, HumanoidArm arg1)
method_2803(float arg0, class_1306 arg1)
setArmAngle(float arg0, Arm arg1)
func_187073_a(float arg0, HandSide arg1)