public void | | a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | render(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | method_17093(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | render(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | func_78088_a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) |
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public void | | b(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | setupAnim(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | method_17094(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | setAngles(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | func_212844_a_(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) |
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public void | | a(T arg0, float arg1, float arg2, float arg3) | | prepareMobModel(T arg0, float arg1, float arg2, float arg3) | | method_17092(T arg0, float arg1, float arg2, float arg3) | | animateModel(T arg0, float arg1, float arg2, float arg3) | | func_212843_a_(T arg0, float arg1, float arg2, float arg3) |
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private ModelPart | |
public ModelPart | | b() | | getHat() | | method_2812() | | func_205062_a() |
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public ModelPart | | a() | | getHead() | | method_2838() | | getHead() | | func_205072_a() |
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public void | | a(float arg0, aiw arg1) | | translateToHand(float arg0, HumanoidArm arg1) | | method_2803(float arg0, class_1306 arg1) | | setArmAngle(float arg0, Arm arg1) | | func_187073_a(float arg0, HandSide arg1) |
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