public BlockModelShaper | | a() | | getBlockModelShaper() | | method_3351() | | getModels() | | func_175023_a() |
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public void | | a(bvt arg0, ew arg1, dxb arg2, bgz arg3) | | renderBreakingTexture(BlockState arg0, BlockPos arg1, TextureAtlasSprite arg2, BlockAndBiomeGetter arg3) | | method_3354(class_2680 arg0, class_2338 arg1, class_1058 arg2, class_1920 arg3) | | tesselateDamage(BlockState state, BlockPos pos, Sprite arg2, BlockRenderView arg3) | | func_215329_a(BlockState arg0, BlockPos arg1, TextureAtlasSprite arg2, IEnviromentBlockReader arg3) |
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public boolean | | a(bvt arg0, ew arg1, bgz arg2, cuw arg3, Random arg4) | | renderBatched(BlockState arg0, BlockPos arg1, BlockAndBiomeGetter arg2, BufferBuilder arg3, Random arg4) | | method_3355(class_2680 arg0, class_2338 arg1, class_1920 arg2, class_287 arg3, Random arg4) | | tesselateBlock(BlockState arg0, BlockPos arg1, BlockRenderView arg2, BufferBuilder arg3, Random arg4) | | func_215330_a(BlockState arg0, BlockPos arg1, IEnviromentBlockReader arg2, BufferBuilder arg3, Random arg4) |
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public boolean | | a(ew arg0, bgz arg1, cuw arg2, clk arg3) | | renderLiquid(BlockPos arg0, BlockAndBiomeGetter arg1, BufferBuilder arg2, FluidState arg3) | | method_3352(class_2338 arg0, class_1920 arg1, class_287 arg2, class_3610 arg3) | | tesselateFluid(BlockPos arg0, BlockRenderView arg1, BufferBuilder arg2, FluidState arg3) | | func_215331_a(BlockPos arg0, IEnviromentBlockReader arg1, BufferBuilder arg2, IFluidState arg3) |
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public ModelBlockRenderer | | b() | | getModelRenderer() | | method_3350() | | getModelRenderer() | | func_175019_b() |
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public BakedModel | |
public void | |
public void | |