net.minecraft.world.level.levelgen.structure

public class EndCityPieces

cif
net.minecraft.world.level.levelgen.structure.EndCityPieces
net.minecraft.class_3342
net.minecraft.structure.EndCityGenerator
net.minecraft.world.gen.feature.structure.EndCityPieces
net.minecraft.server.v1_14_R1.WorldGenEndCityPieces

Field summary

Modifier and TypeField
private static final StructurePlaceSettings
a
OVERWRITE
field_14383
PLACEMENT_DATA
field_186202_b
private static final StructurePlaceSettings
b
INSERT
field_14389
IGNORE_AIR_PLACEMENT_DATA
field_186203_c
private static final EndCityPieces$SectionGenerator
c
HOUSE_TOWER_GENERATOR
field_14390
BUILDING
field_186204_d
private static final List<Tuple<Rotation, BlockPos>>
d
TOWER_BRIDGES
field_14385
SMALL_TOWER_BRIDGE_ATTACHMENTS
field_186205_e
private static final EndCityPieces$SectionGenerator
e
TOWER_GENERATOR
field_14386
SMALL_TOWER
field_186206_f
private static final EndCityPieces$SectionGenerator
f
TOWER_BRIDGE_GENERATOR
field_14387
BRIDGE_PIECE
field_186207_g
private static final List<Tuple<Rotation, BlockPos>>
g
FAT_TOWER_BRIDGES
field_14388
FAT_TOWER_BRIDGE_ATTACHMENTS
field_186208_h
private static final EndCityPieces$SectionGenerator
h
FAT_TOWER_GENERATOR
field_14384
FAT_TOWER
field_186209_i

Method summary

Modifier and TypeMethod
private static EndCityPieces$EndCityPiece
b(cjp arg0, cif$a arg1, ew arg2, String arg3, brg arg4, boolean arg5)
addPiece(StructureManager arg0, EndCityPieces$EndCityPiece arg1, BlockPos arg2, String arg3, Rotation arg4, boolean arg5)
method_14684(class_3485 arg0, class_3342$class_3343 arg1, class_2338 arg2, String arg3, class_2470 arg4, boolean arg5)
createPiece(StructureManager structureManager, EndCityGenerator$Piece lastPiece, BlockPos relativePosition, String template, BlockRotation rotation, boolean ignoreAir)
func_191090_b(TemplateManager arg0, EndCityPieces$CityTemplate arg1, BlockPos arg2, String arg3, Rotation arg4, boolean arg5)
public static void
a(cjp arg0, ew arg1, brg arg2, List<civ> arg3, Random arg4)
startHouseTower(StructureManager arg0, BlockPos arg1, Rotation arg2, List<StructurePiece> arg3, Random arg4)
method_14679(class_3485 arg0, class_2338 arg1, class_2470 arg2, List<class_3443> arg3, Random arg4)
addPieces(StructureManager structureManager, BlockPos pos, BlockRotation rotation, List<StructurePiece> pieces, Random random)
func_191087_a(TemplateManager arg0, BlockPos arg1, Rotation arg2, List<StructurePiece> arg3, Random arg4)
private static EndCityPieces$EndCityPiece
b(List<civ> arg0, cif$a arg1)
addHelper(List<StructurePiece> arg0, EndCityPieces$EndCityPiece arg1)
method_14681(List<class_3443> arg0, class_3342$class_3343 arg1)
addPiece(List<StructurePiece> pieces, EndCityGenerator$Piece piece)
func_189935_b(List<StructurePiece> arg0, EndCityPieces$CityTemplate arg1)
private static boolean
b(cjp arg0, cif$b arg1, int arg2, cif$a arg3, ew arg4, List<civ> arg5, Random arg6)
recursiveChildren(StructureManager arg0, EndCityPieces$SectionGenerator arg1, int arg2, EndCityPieces$EndCityPiece arg3, BlockPos arg4, List<StructurePiece> arg5, Random arg6)
method_14673(class_3485 arg0, class_3342$class_3344 arg1, int arg2, class_3342$class_3343 arg3, class_2338 arg4, List<class_3443> arg5, Random arg6)
createPart(StructureManager manager, EndCityGenerator$Part piece, int depth, EndCityGenerator$Piece parent, BlockPos pos, List<StructurePiece> pieces, Random random)
func_191088_b(TemplateManager arg0, EndCityPieces$IGenerator arg1, int arg2, EndCityPieces$CityTemplate arg3, BlockPos arg4, List<StructurePiece> arg5, Random arg6)