net.minecraft.world.level.levelgen.structure

public class OceanMonumentPieces$MonumentBuilding

extends OceanMonumentPieces$OceanMonumentPiece

cil$h
net.minecraft.world.level.levelgen.structure.OceanMonumentPieces$MonumentBuilding
net.minecraft.class_3366$class_3374
net.minecraft.structure.OceanMonumentGenerator$Base
net.minecraft.world.gen.feature.structure.OceanMonumentPieces$MonumentBuilding
net.minecraft.server.v1_14_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1

Field summary

Modifier and TypeField
private OceanMonumentPieces$RoomDefinition
p
sourceRoom
field_14464
field_175845_o
private OceanMonumentPieces$RoomDefinition
q
coreRoom
field_14466
field_175844_p
private final List<OceanMonumentPieces$OceanMonumentPiece>
r
childPieces
field_14465
field_175843_q

Constructor summary

ModifierConstructor
public (Random arg0, int arg1, int arg2, Direction arg3)
public (StructureManager arg0, CompoundTag arg1)

Method summary

Modifier and TypeMethod
private List<OceanMonumentPieces$RoomDefinition>
a(Random arg0)
generateRoomGraph(Random arg0)
method_14760(Random arg0)
func_175836_a(Random arg0)
public boolean
a(bhs arg0, Random arg1, cic arg2, bhd arg3)
postProcess(LevelAccessor arg0, Random arg1, BoundingBox arg2, ChunkPos arg3)
method_14931(class_1936 arg0, Random arg1, class_3341 arg2, class_1923 arg3)
generate(IWorld arg0, Random arg1, BlockBox arg2, ChunkPos arg3)
func_74875_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3)
private void
a(boolean arg0, int arg1, bhs arg2, Random arg3, cic arg4)
generateWing(boolean arg0, int arg1, LevelAccessor arg2, Random arg3, BoundingBox arg4)
method_14761(boolean arg0, int arg1, class_1936 arg2, Random arg3, class_3341 arg4)
func_175840_a(boolean arg0, int arg1, IWorld arg2, Random arg3, MutableBoundingBox arg4)
private void
a(bhs arg0, Random arg1, cic arg2)
generateEntranceArchs(LevelAccessor arg0, Random arg1, BoundingBox arg2)
method_14763(class_1936 arg0, Random arg1, class_3341 arg2)
func_175839_b(IWorld arg0, Random arg1, MutableBoundingBox arg2)
private void
b(bhs arg0, Random arg1, cic arg2)
generateEntranceWall(LevelAccessor arg0, Random arg1, BoundingBox arg2)
method_14762(class_1936 arg0, Random arg1, class_3341 arg2)
func_175837_c(IWorld arg0, Random arg1, MutableBoundingBox arg2)
private void
c(bhs arg0, Random arg1, cic arg2)
generateRoofPiece(LevelAccessor arg0, Random arg1, BoundingBox arg2)
method_14765(class_1936 arg0, Random arg1, class_3341 arg2)
func_175841_d(IWorld arg0, Random arg1, MutableBoundingBox arg2)
private void
d(bhs arg0, Random arg1, cic arg2)
generateLowerWall(LevelAccessor arg0, Random arg1, BoundingBox arg2)
method_14764(class_1936 arg0, Random arg1, class_3341 arg2)
func_175835_e(IWorld arg0, Random arg1, MutableBoundingBox arg2)
private void
e(bhs arg0, Random arg1, cic arg2)
generateMiddleWall(LevelAccessor arg0, Random arg1, BoundingBox arg2)
method_14766(class_1936 arg0, Random arg1, class_3341 arg2)
func_175842_f(IWorld arg0, Random arg1, MutableBoundingBox arg2)
private void
f(bhs arg0, Random arg1, cic arg2)
generateUpperWall(LevelAccessor arg0, Random arg1, BoundingBox arg2)
method_14767(class_1936 arg0, Random arg1, class_3341 arg2)
func_175838_g(IWorld arg0, Random arg1, MutableBoundingBox arg2)