public void | | a(aup arg0, float arg1, float arg2, float arg3) | | prepareMobModel(EnderDragon arg0, float arg1, float arg2, float arg3) | | method_23620(class_1510 arg0, float arg1, float arg2, float arg3) | | animateModel(EnderDragonEntity arg0, float arg1, float arg2, float arg3) | | func_212843_a_(EnderDragonEntity arg0, float arg1, float arg2, float arg3) |
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public void | | a(aup arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | | setupAnim(EnderDragon arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | | method_23621(class_1510 arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | | setAngles(EnderDragonEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | | func_225597_a_(EnderDragonEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5) |
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public void | | a(cyi arg0, cyl arg1, int arg2, int arg3, float arg4, float arg5, float arg6, float arg7) | | renderToBuffer(PoseStack arg0, VertexConsumer arg1, int arg2, int arg3, float arg4, float arg5, float arg6, float arg7) | | method_2828(class_4587 arg0, class_4588 arg1, int arg2, int arg3, float arg4, float arg5, float arg6, float arg7) | | render(MatrixStack arg0, VertexConsumer arg1, int arg2, int arg3, float arg4, float arg5, float arg6, float arg7) | | func_225598_a_(MatrixStack arg0, IVertexBuilder arg1, int arg2, int arg3, float arg4, float arg5, float arg6, float arg7) |
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private void | | a(cyi arg0, cyl arg1, int arg2, int arg3, float arg4, dnf arg5, dnf arg6, dnf arg7, dnf arg8, dnf arg9, dnf arg10, dnf arg11) | | renderSide(PoseStack arg0, VertexConsumer arg1, int arg2, int arg3, float arg4, ModelPart arg5, ModelPart arg6, ModelPart arg7, ModelPart arg8, ModelPart arg9, ModelPart arg10, ModelPart arg11) | | method_23838(class_4587 arg0, class_4588 arg1, int arg2, int arg3, float arg4, class_630 arg5, class_630 arg6, class_630 arg7, class_630 arg8, class_630 arg9, class_630 arg10, class_630 arg11) | | func_229081_a_(MatrixStack arg0, IVertexBuilder arg1, int arg2, int arg3, float arg4, ModelRenderer arg5, ModelRenderer arg6, ModelRenderer arg7, ModelRenderer arg8, ModelRenderer arg9, ModelRenderer arg10, ModelRenderer arg11) |
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