net.minecraft.client.renderer.texture

public class TextureManager

implements Tickable, PreparableReloadListener

eah
net.minecraft.client.renderer.texture.TextureManager
net.minecraft.class_1060
net.minecraft.client.texture.TextureManager
net.minecraft.client.renderer.texture.TextureManager

Field summary

Modifier and TypeField
private static final org.apache.logging.log4j.Logger
b
LOGGER
field_5288
LOGGER
field_147646_a
public static final ResourceLocation
a
INTENTIONAL_MISSING_TEXTURE
field_5285
MISSING_IDENTIFIER
field_194008_a
private final Map<ResourceLocation, AbstractTexture>
c
byPath
field_5286
textures
field_110585_a
private final Set<Tickable>
d
tickableTextures
field_5284
tickListeners
field_110583_b
private final Map<String, Integer>
e
prefixRegister
field_5283
dynamicIdCounters
field_110584_c
private final ResourceManager
f
resourceManager
field_5287
resourceContainer
field_110582_d

Constructor summary

ModifierConstructor
public (ResourceManager resourceManager)

Method summary

Modifier and TypeMethod
public void
a(sm arg0)
bind(ResourceLocation arg0)
method_22813(class_2960 arg0)
bindTexture(Identifier id)
func_110577_a(ResourceLocation arg0)
private void
d(sm arg0)
_bind(ResourceLocation arg0)
method_4618(class_2960 arg0)
bindTextureInner(Identifier id)
func_229269_d_(ResourceLocation arg0)
public boolean
a(sm arg0, dzt arg1)
register(ResourceLocation arg0, AbstractTexture arg1)
method_4616(class_2960 arg0, class_1044 arg1)
registerTexture(Identifier id, AbstractTexture texture)
func_229263_a_(ResourceLocation arg0, Texture arg1)
public AbstractTexture
b(sm arg0)
getTexture(ResourceLocation arg0)
method_4619(class_2960 arg0)
getTexture(Identifier id)
func_229267_b_(ResourceLocation arg0)
public ResourceLocation
a(String arg0, dzv arg1)
register(String arg0, DynamicTexture arg1)
method_4617(String arg0, class_1043 arg1)
registerDynamicTexture(String prefix, NativeImageBackedTexture texture)
func_110578_a(String arg0, DynamicTexture arg1)
public CompletableFuture<Void>
a(sm arg0, Executor arg1)
preload(ResourceLocation arg0, Executor arg1)
method_18168(class_2960 arg0, Executor arg1)
loadTextureAsync(Identifier id, Executor executor)
func_215268_a(ResourceLocation arg0, Executor arg1)
private static void
a(Runnable arg0)
execute(Runnable arg0)
method_22812(Runnable arg0)
runOnRenderThread(Runnable runnable)
func_229262_a_(Runnable arg0)
public void
e()
tick()
method_4622()
tick()
func_110550_d()
public void
c(sm arg0)
release(ResourceLocation arg0)
method_4615(class_2960 arg0)
destroyTexture(Identifier id)
func_147645_c(ResourceLocation arg0)
public CompletableFuture<Void>
a(yw$a arg0, zb arg1, aim arg2, aim arg3, Executor arg4, Executor arg5)
reload(PreparableReloadListener$PreparationBarrier arg0, ResourceManager arg1, ProfilerFiller arg2, ProfilerFiller arg3, Executor arg4, Executor arg5)
reload(class_3302$class_4045 arg0, class_3300 arg1, class_3695 arg2, class_3695 arg3, Executor arg4, Executor arg5)
reload(ResourceReloadListener$Synchronizer arg0, ResourceManager arg1, Profiler arg2, Profiler arg3, Executor arg4, Executor arg5)
func_215226_a(IFutureReloadListener$IStage arg0, IResourceManager arg1, IProfiler arg2, IProfiler arg3, Executor arg4, Executor arg5)