public void | |
private void | |
public boolean | |
public AbstractTexture | |
public ResourceLocation | |
public CompletableFuture<Void> | |
private static void | |
public void | | e() | | tick() | | method_4622() | | tick() | | func_110550_d() |
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public void | |
public CompletableFuture<Void> | | a(yw$a arg0, zb arg1, aim arg2, aim arg3, Executor arg4, Executor arg5) | | reload(PreparableReloadListener$PreparationBarrier arg0, ResourceManager arg1, ProfilerFiller arg2, ProfilerFiller arg3, Executor arg4, Executor arg5) | | reload(class_3302$class_4045 arg0, class_3300 arg1, class_3695 arg2, class_3695 arg3, Executor arg4, Executor arg5) | | reload(ResourceReloadListener$Synchronizer arg0, ResourceManager arg1, Profiler arg2, Profiler arg3, Executor arg4, Executor arg5) | | func_215226_a(IFutureReloadListener$IStage arg0, IResourceManager arg1, IProfiler arg2, IProfiler arg3, Executor arg4, Executor arg5) |
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