public static int | | a() | | generateTextureId() | | generateTextureId() | | func_225678_a_() |
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public static void | | a(int arg0) | | releaseTextureId(int arg0) | | releaseTextureId(int arg0) | | func_225679_a_(int arg0) |
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public static void | | a(int arg0, int arg1, int arg2) | | prepareImage(int arg0, int arg1, int arg2) | | prepareImage(int arg0, int arg1, int arg2) | | func_225680_a_(int arg0, int arg1, int arg2) |
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public static void | | a(cxr$b arg0, int arg1, int arg2, int arg3) | | prepareImage(NativeImage$InternalGlFormat arg0, int arg1, int arg2, int arg3) | | prepareImage(class_1011$class_1013 arg0, int arg1, int arg2, int arg3) | | func_225682_a_(NativeImage$PixelFormatGLCode arg0, int arg1, int arg2, int arg3) |
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public static void | | a(int arg0, int arg1, int arg2, int arg3) | | prepareImage(int arg0, int arg1, int arg2, int arg3) | | prepareImage(int arg0, int arg1, int arg2, int arg3) | | func_225681_a_(int arg0, int arg1, int arg2, int arg3) |
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public static void | | a(cxr$b arg0, int arg1, int arg2, int arg3, int arg4) | | prepareImage(NativeImage$InternalGlFormat arg0, int arg1, int arg2, int arg3, int arg4) | | prepareImage(class_1011$class_1013 arg0, int arg1, int arg2, int arg3, int arg4) | | func_225683_a_(NativeImage$PixelFormatGLCode arg0, int arg1, int arg2, int arg3, int arg4) |
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private static void | | b(int arg0) | | bind(int arg0) | | bind(int arg0) | | func_225686_b_(int arg0) |
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public static ByteBuffer | |
public static String | |
public static void | | a(IntBuffer arg0, int arg1, int arg2) | | initTexture(IntBuffer arg0, int arg1, int arg2) | | initTexture(IntBuffer arg0, int arg1, int arg2) | | func_225685_a_(IntBuffer arg0, int arg1, int arg2) |
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