public void | | a(bxi arg0, float arg1, cyl arg2, dqt arg3, int arg4, int arg5) | | render(SkullBlockEntity arg0, float arg1, PoseStack arg2, MultiBufferSource arg3, int arg4, int arg5) | | method_3577(class_2631 arg0, float arg1, class_4587 arg2, class_4597 arg3, int arg4, int arg5) | | render(SkullBlockEntity arg0, float arg1, MatrixStack arg2, VertexConsumerProvider arg3, int arg4, int arg5) | | func_225616_a_(SkullTileEntity arg0, float arg1, MatrixStack arg2, IRenderTypeBuffer arg3, int arg4, int arg5) |
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public static void | | a(fp arg0, float arg1, bue$a arg2, com.mojang.authlib.GameProfile arg3, float arg4, cyl arg5, dqt arg6, int arg7) | | renderSkull(Direction arg0, float arg1, SkullBlock$Type arg2, com.mojang.authlib.GameProfile arg3, float arg4, PoseStack arg5, MultiBufferSource arg6, int arg7) | | method_3581(class_2350 arg0, float arg1, class_2484$class_2485 arg2, com.mojang.authlib.GameProfile arg3, float arg4, class_4587 arg5, class_4597 arg6, int arg7) | | render(Direction arg0, float arg1, SkullBlock$SkullType arg2, com.mojang.authlib.GameProfile arg3, float arg4, MatrixStack arg5, VertexConsumerProvider arg6, int arg7) | | func_228879_a_(Direction arg0, float arg1, SkullBlock$ISkullType arg2, com.mojang.authlib.GameProfile arg3, float arg4, MatrixStack arg5, IRenderTypeBuffer arg6, int arg7) |
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private static RenderType | |