net.minecraft.client.renderer.blockentity

public class SkullBlockRenderer

extends BlockEntityRenderer<SkullBlockEntity>

dtb
net.minecraft.client.renderer.blockentity.SkullBlockRenderer
net.minecraft.class_836
net.minecraft.client.render.block.entity.SkullBlockEntityRenderer
net.minecraft.client.renderer.tileentity.SkullTileEntityRenderer

Field summary

Modifier and TypeField
private static final Map<SkullBlock$Type, SkullModel>
a
MODEL_BY_TYPE
field_4391
MODELS
field_199358_e
private static final Map<SkullBlock$Type, ResourceLocation>
c
SKIN_BY_TYPE
field_4390
TEXTURES
field_199357_d

Constructor summary

ModifierConstructor
public (BlockEntityRenderDispatcher arg0)

Method summary

Modifier and TypeMethod
public void
a(bxi arg0, float arg1, cyl arg2, dqt arg3, int arg4, int arg5)
render(SkullBlockEntity arg0, float arg1, PoseStack arg2, MultiBufferSource arg3, int arg4, int arg5)
method_3577(class_2631 arg0, float arg1, class_4587 arg2, class_4597 arg3, int arg4, int arg5)
render(SkullBlockEntity arg0, float arg1, MatrixStack arg2, VertexConsumerProvider arg3, int arg4, int arg5)
func_225616_a_(SkullTileEntity arg0, float arg1, MatrixStack arg2, IRenderTypeBuffer arg3, int arg4, int arg5)
public static void
a(fp arg0, float arg1, bue$a arg2, com.mojang.authlib.GameProfile arg3, float arg4, cyl arg5, dqt arg6, int arg7)
renderSkull(Direction arg0, float arg1, SkullBlock$Type arg2, com.mojang.authlib.GameProfile arg3, float arg4, PoseStack arg5, MultiBufferSource arg6, int arg7)
method_3581(class_2350 arg0, float arg1, class_2484$class_2485 arg2, com.mojang.authlib.GameProfile arg3, float arg4, class_4587 arg5, class_4597 arg6, int arg7)
render(Direction arg0, float arg1, SkullBlock$SkullType arg2, com.mojang.authlib.GameProfile arg3, float arg4, MatrixStack arg5, VertexConsumerProvider arg6, int arg7)
func_228879_a_(Direction arg0, float arg1, SkullBlock$ISkullType arg2, com.mojang.authlib.GameProfile arg3, float arg4, MatrixStack arg5, IRenderTypeBuffer arg6, int arg7)
private static RenderType
a(bue$a arg0, com.mojang.authlib.GameProfile arg1)
getRenderType(SkullBlock$Type arg0, com.mojang.authlib.GameProfile arg1)
method_3578(class_2484$class_2485 arg0, com.mojang.authlib.GameProfile arg1)
func_228878_a_(SkullBlock$ISkullType arg0, com.mojang.authlib.GameProfile arg1)