public static void | | a(com.mojang.brigadier.CommandDispatcher<cq> arg0) | | register(com.mojang.brigadier.CommandDispatcher<CommandSourceStack> arg0) | | method_13388(com.mojang.brigadier.CommandDispatcher<class_2168> arg0) | | register(com.mojang.brigadier.CommandDispatcher<ServerCommandSource> dispatcher) | | func_198482_a(com.mojang.brigadier.CommandDispatcher<CommandSource> arg0) |
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private static void | | a(cq arg0, xe arg1, bjt arg2) | | logGamemodeChange(CommandSourceStack arg0, ServerPlayer arg1, GameType arg2) | | method_13390(class_2168 arg0, class_3222 arg1, class_1934 arg2) | | setGameMode(ServerCommandSource source, ServerPlayerEntity player, GameMode gameMode) | | func_208517_a(CommandSource arg0, ServerPlayerEntity arg1, GameType arg2) |
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private static int | | a(com.mojang.brigadier.context.CommandContext<cq> arg0, Collection<xe> arg1, bjt arg2) | | setMode(com.mojang.brigadier.context.CommandContext<CommandSourceStack> arg0, Collection<ServerPlayer> arg1, GameType arg2) | | method_13387(com.mojang.brigadier.context.CommandContext<class_2168> arg0, Collection<class_3222> arg1, class_1934 arg2) | | execute(com.mojang.brigadier.context.CommandContext<ServerCommandSource> context, Collection<ServerPlayerEntity> targets, GameMode gameMode) | | func_198484_a(com.mojang.brigadier.context.CommandContext<CommandSource> arg0, Collection<ServerPlayerEntity> arg1, GameType arg2) |
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