net.minecraft.world.entity.ai.behavior

public class BehaviorUtils

amc
net.minecraft.world.entity.ai.behavior.BehaviorUtils
net.minecraft.class_4215
net.minecraft.entity.ai.brain.task.LookTargetUtil
net.minecraft.entity.ai.brain.BrainUtil
net.minecraft.server.v1_15_R1.BehaviorUtil

Method summary

Modifier and TypeMethod
public static void
a(akz arg0, akz arg1)
lockGazeAndWalkToEachOther(LivingEntity arg0, LivingEntity arg1)
method_19548(class_1309 arg0, class_1309 arg1)
lookAtAndWalkTowardsEachOther(LivingEntity first, LivingEntity second)
func_220618_a(LivingEntity arg0, LivingEntity arg1)
public static boolean
a(alp<?> arg0, akz arg1)
entityIsVisible(Brain<?> arg0, LivingEntity arg1)
method_19550(class_4095<?> arg0, class_1309 arg1)
canSee(Brain<?> brain, LivingEntity target)
func_220619_a(Brain<?> arg0, LivingEntity arg1)
public static boolean
a(alp<?> arg0, arl<? extends akz> arg1, aku<?> arg2)
targetIsValid(Brain<?> arg0, MemoryModuleType<? extends LivingEntity> arg1, EntityType<?> arg2)
method_19551(class_4095<?> arg0, class_4140<? extends class_1309> arg1, class_1299<?> arg2)
canSee(Brain<?> brain, MemoryModuleType<? extends LivingEntity> memoryModuleType, EntityType<?> entityType)
func_220623_a(Brain<?> arg0, MemoryModuleType<? extends LivingEntity> arg1, EntityType<?> arg2)
public static void
b(akz arg0, akz arg1)
lookAtEachOther(LivingEntity arg0, LivingEntity arg1)
method_19552(class_1309 arg0, class_1309 arg1)
lookAtEachOther(LivingEntity first, LivingEntity second)
func_220616_b(LivingEntity arg0, LivingEntity arg1)
public static void
c(akz arg0, akz arg1)
lookAtEntity(LivingEntity arg0, LivingEntity arg1)
method_19554(class_1309 arg0, class_1309 arg1)
lookAt(LivingEntity entity, LivingEntity target)
func_220625_c(LivingEntity arg0, LivingEntity arg1)
public static void
d(akz arg0, akz arg1)
walkToEachOther(LivingEntity arg0, LivingEntity arg1)
method_19555(class_1309 arg0, class_1309 arg1)
walkTowardsEachOther(LivingEntity first, LivingEntity second)
func_220626_d(LivingEntity arg0, LivingEntity arg1)
public static void
a(akz arg0, akz arg1, int arg2)
walkToEntity(LivingEntity arg0, LivingEntity arg1, int arg2)
method_19556(class_1309 arg0, class_1309 arg1, int arg2)
walkTowards(LivingEntity entity, LivingEntity target, int completionRange)
func_220621_a(LivingEntity arg0, LivingEntity arg1, int arg2)
public static void
a(akz arg0, ben arg1, akz arg2)
throwItem(LivingEntity arg0, ItemStack arg1, LivingEntity arg2)
method_19949(class_1309 arg0, class_1799 arg1, class_1309 arg2)
give(LivingEntity entity, ItemStack stack, LivingEntity target)
func_220624_a(LivingEntity arg0, ItemStack arg1, LivingEntity arg2)
public static SectionPos
a(xd arg0, gd arg1, int arg2)
findSectionClosestToVillage(ServerLevel arg0, SectionPos arg1, int arg2)
method_20419(class_3218 arg0, class_4076 arg1, int arg2)
getPosClosestToOccupiedPointOfInterest(ServerWorld world, ChunkSectionPos center, int radius)
func_220617_a(ServerWorld arg0, SectionPos arg1, int arg2)