public List<Biome> | | a() | | getPlayerSpawnBiomes() | | method_8759() | | getSpawnBiomes() | | func_76932_a() |
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public Set<Biome> | | a(int arg0, int arg1, int arg2, int arg3) | | getBiomesWithin(int arg0, int arg1, int arg2, int arg3) | | method_8763(int arg0, int arg1, int arg2, int arg3) | | getBiomesInArea(int x, int y, int z, int radius) | | func_225530_a_(int arg0, int arg1, int arg2, int arg3) |
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public BlockPos | | a(int arg0, int arg1, int arg2, int arg3, List<bkt> arg4, Random arg5) | | findBiomeHorizontal(int arg0, int arg1, int arg2, int arg3, List<Biome> arg4, Random arg5) | | method_8762(int arg0, int arg1, int arg2, int arg3, List<class_1959> arg4, Random arg5) | | locateBiome(int x, int y, int z, int radius, List<Biome> arg4, Random arg5) | | func_225531_a_(int arg0, int arg1, int arg2, int arg3, List<Biome> arg4, Random arg5) |
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public float | | a(int arg0, int arg1) | | getHeightValue(int arg0, int arg1) | | method_8757(int arg0, int arg1) | | getNoiseRange(int arg0, int arg1) | | func_222365_c(int arg0, int arg1) |
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public boolean | |
public Set<BlockState> | | b() | | getSurfaceBlocks() | | method_8761() | | getTopMaterials() | | func_205706_b() |
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