public BlockEntity | |
public void | | a(byj arg0, bjw arg1, fk arg2, bph arg3, fk arg4, boolean arg5) | | neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5) | | method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5) | | neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5) | | func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5) | | doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4, boolean arg5) |
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public void | | a(byj arg0, xd arg1, fk arg2, Random arg3) | | tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3) | | method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3) | | scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) | | func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) | | tick(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3) |
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private void | | a(byj arg0, bjw arg1, fk arg2, bjc arg3, boolean arg4) | | execute(BlockState arg0, Level arg1, BlockPos arg2, BaseCommandBlock arg3, boolean arg4) | | method_9780(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1918 arg3, boolean arg4) | | execute(BlockState state, World world, BlockPos pos, CommandBlockExecutor executor, boolean hasCommand) | | func_193387_a(BlockState arg0, World arg1, BlockPos arg2, CommandBlockLogic arg3, boolean arg4) |
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public int | |
public InteractionResult | | a(byj arg0, bjw arg1, fk arg2, ayj arg3, ajk arg4, cvg arg5) | | use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5) | | method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5) | | onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5) | | func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5) | | interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5) |
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public boolean | |
public int | | a(byj arg0, bjw arg1, fk arg2) | | getAnalogOutputSignal(BlockState arg0, Level arg1, BlockPos arg2) | | method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2) | | getComparatorOutput(BlockState arg0, World arg1, BlockPos arg2) | | func_180641_l(BlockState arg0, World arg1, BlockPos arg2) |
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public void | | a(bjw arg0, fk arg1, byj arg2, akz arg3, ben arg4) | | setPlacedBy(Level arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4) | | method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4) | | onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4) | | func_180633_a(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4) | | postPlace(World arg0, BlockPosition arg1, IBlockData arg2, EntityLiving arg3, ItemStack arg4) |
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public RenderShape | |
public BlockState | |
public BlockState | |
protected void | |
public BlockState | |
private static void | | a(bjw arg0, fk arg1, fp arg2) | | executeChain(Level arg0, BlockPos arg1, Direction arg2) | | method_9779(class_1937 arg0, class_2338 arg1, class_2350 arg2) | | executeCommandChain(World world, BlockPos pos, Direction facing) | | func_193386_c(World arg0, BlockPos arg1, Direction arg2) |
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