public void | | a(avm arg0, float arg1, float arg2, float arg3) | | prepareMobModel(ArmorStand arg0, float arg1, float arg2, float arg3) | | method_24223(class_1531 arg0, float arg1, float arg2, float arg3) | | animateModel(ArmorStandEntity arg0, float arg1, float arg2, float arg3) | | func_212843_a_(ArmorStandEntity arg0, float arg1, float arg2, float arg3) |
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public void | | a(avm arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | | setupAnim(ArmorStand arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | | method_17066(class_1531 arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | | setAngles(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | | func_225597_a_(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5) |
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