net.minecraft.client.model

public class IllagerModel<T extends AbstractIllager>

extends ListModel<T> implements ArmedModel, HeadedModel

All mapped superinterfaces:

ArmedModel, HeadedModel

dlh
net.minecraft.client.model.IllagerModel
net.minecraft.class_575
net.minecraft.client.render.entity.model.IllagerEntityModel
net.minecraft.client.renderer.entity.model.IllagerModel

Field summary

Modifier and TypeField
private final ModelPart
a
head
field_3422
head
field_191217_a
private final ModelPart
b
hat
field_3419
hat
field_193775_b
private final ModelPart
f
body
field_3425
torso
field_191218_b
private final ModelPart
g
arms
field_3423
arms
field_191219_c
private final ModelPart
h
leftLeg
field_3420
rightLeg
field_217143_g
private final ModelPart
i
rightLeg
field_3418
leftLeg
field_217144_h
private final ModelPart
j
rightArm
field_3426
rightAttackingArm
field_191223_g
private final ModelPart
k
leftArm
field_3417
leftAttackingArm
field_191224_h
private float
l
itemUseTicks
field_3424
field_217145_m

Constructor summary

ModifierConstructor
public (float arg0, float arg1, int arg2, int arg3)

Method summary

Modifier and TypeMethod
public Iterable<ModelPart>
a()
parts()
method_22960()
getParts()
func_225601_a_()
public void
a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setupAnim(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
method_17094(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setAngles(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
func_225597_a_(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
public void
a(T arg0, float arg1, float arg2, float arg3)
prepareMobModel(T arg0, float arg1, float arg2, float arg3)
method_17092(T arg0, float arg1, float arg2, float arg3)
animateModel(T arg0, float arg1, float arg2, float arg3)
func_212843_a_(T arg0, float arg1, float arg2, float arg3)
private ModelPart
a(akv arg0)
getArm(HumanoidArm arg0)
method_2813(class_1306 arg0)
func_191216_a(HandSide arg0)
public ModelPart
b()
getHat()
method_2812()
func_205062_a()
public ModelPart
c()
getHead()
method_2838()
getHead()
func_205072_a()
public void
a(akv arg0, cyi arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
func_225599_a_(HandSide arg0, MatrixStack arg1)