net.minecraft.world.entity.ai.village

public class VillageSiege

asm
net.minecraft.world.entity.ai.village.VillageSiege
net.minecraft.class_1419
net.minecraft.village.ZombieSiegeManager
net.minecraft.village.VillageSiege
net.minecraft.server.v1_15_R1.VillageSiege

Field summary

Modifier and TypeField
private boolean
a
hasSetupSiege
field_6725
spawned
field_75535_b
private VillageSiege$State
b
siegeState
field_18479
state
field_75536_c
private int
c
zombiesToSpawn
field_6723
remaining
field_75533_d
private int
d
nextSpawnTime
field_6722
countdown
field_75534_e
private int
e
spawnX
field_6721
startX
field_75532_g
private int
f
spawnY
field_6720
startY
field_75538_h
private int
g
spawnZ
field_6719
startZ
field_75539_i

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public int
a(xd arg0, boolean arg1, boolean arg2)
tick(ServerLevel arg0, boolean arg1, boolean arg2)
method_6445(class_3218 arg0, boolean arg1, boolean arg2)
tick(ServerWorld arg0, boolean arg1, boolean arg2)
func_225477_a(ServerWorld arg0, boolean arg1, boolean arg2)
private boolean
a(xd arg0)
tryToSetupSiege(ServerLevel arg0)
method_6446(class_3218 arg0)
spawn(ServerWorld arg0)
func_75529_b(ServerWorld arg0)
private void
b(xd arg0)
trySpawn(ServerLevel arg0)
method_6447(class_3218 arg0)
trySpawnZombie(ServerWorld arg0)
func_75530_c(ServerWorld arg0)
private Vec3
a(xd arg0, fk arg1)
findRandomSpawnPos(ServerLevel arg0, BlockPos arg1)
method_6448(class_3218 arg0, class_2338 arg1)
getSpawnVector(ServerWorld arg0, BlockPos arg1)
func_225476_a(ServerWorld arg0, BlockPos arg1)