public static int | |
public static Map<Enchantment, Integer> | |
public static Map<Enchantment, Integer> | |
public static void | | a(Map<bhu, Integer> arg0, bek arg1) | | setEnchantments(Map<Enchantment, Integer> arg0, ItemStack arg1) | | method_8214(Map<class_1887, Integer> arg0, class_1799 arg1) | | set(Map<Enchantment, Integer> enchantments, ItemStack stack) | | func_82782_a(Map<Enchantment, Integer> arg0, ItemStack arg1) |
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public static float | |
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public static Map$Entry<EquipmentSlot, ItemStack> | |
public static int | | a(Random arg0, int arg1, int arg2, bek arg3) | | getEnchantmentCost(Random arg0, int arg1, int arg2, ItemStack arg3) | | method_8227(Random arg0, int arg1, int arg2, class_1799 arg3) | | calculateEnchantmentPower(Random random, int num, int enchantmentPower, ItemStack rstack) | | func_77514_a(Random arg0, int arg1, int arg2, ItemStack arg3) |
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public static ItemStack | | a(Random arg0, bek arg1, int arg2, boolean arg3) | | enchantItem(Random arg0, ItemStack arg1, int arg2, boolean arg3) | | method_8233(Random arg0, class_1799 arg1, int arg2, boolean arg3) | | enchant(Random random, ItemStack target, int level, boolean hasTreasure) | | func_77504_a(Random arg0, ItemStack arg1, int arg2, boolean arg3) |
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public static List<EnchantmentInstance> | | b(Random arg0, bek arg1, int arg2, boolean arg3) | | selectEnchantment(Random arg0, ItemStack arg1, int arg2, boolean arg3) | | method_8230(Random arg0, class_1799 arg1, int arg2, boolean arg3) | | getEnchantments(Random random, ItemStack stack, int level, boolean hasTreasure) | | func_77513_b(Random arg0, ItemStack arg1, int arg2, boolean arg3) |
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public static boolean | |
public static List<EnchantmentInstance> | | a(int arg0, bek arg1, boolean arg2) | | getAvailableEnchantmentResults(int arg0, ItemStack arg1, boolean arg2) | | method_8229(int arg0, class_1799 arg1, boolean arg2) | | getHighestApplicableEnchantmentsAtPower(int power, ItemStack stack, boolean arg2) | | func_185291_a(int arg0, ItemStack arg1, boolean arg2) |
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