net.minecraft.world.level.block

public class ConcretePowderBlock

extends FallingBlock

All mapped superinterfaces:

ItemLike

bqa
net.minecraft.world.level.block.ConcretePowderBlock
net.minecraft.class_2292
net.minecraft.block.ConcretePowderBlock
net.minecraft.block.ConcretePowderBlock
net.minecraft.server.v1_15_R1.BlockConcretePowder

Field summary

Modifier and TypeField
private final BlockState
a
concrete
field_10810
hardenedState
field_200294_a

Constructor summary

ModifierConstructor
public (Block hardened, Block$Properties settings)

Method summary

Modifier and TypeMethod
public void
a(bjt arg0, fk arg1, byg arg2, byg arg3)
onLand(Level arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
method_10127(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_2680 arg3)
onLanding(World arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
func_176502_a_(World arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
public BlockState
a(bcn arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
private static boolean
a(bjd arg0, fk arg1)
touchesLiquid(BlockGetter arg0, BlockPos arg1)
method_9798(class_1922 arg0, class_2338 arg1)
hardensOnAnySide(BlockView view, BlockPos pos)
func_196441_b(IBlockReader arg0, BlockPos arg1)
private static boolean
r(byg arg0)
canSolidify(BlockState arg0)
method_9799(class_2680 arg0)
hardensIn(BlockState state)
func_212566_x(BlockState arg0)
canHarden(IBlockData arg0)
public BlockState
a(byg arg0, fp arg1, byg arg2, bju arg3, fk arg4, fk arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)