public static void | | a(cml arg0, fk arg1, btr arg2, List<clv$i> arg3, Random arg4) | | generateMansion(StructureManager arg0, BlockPos arg1, Rotation arg2, List<WoodlandMansionPieces$WoodlandMansionPiece> arg3, Random arg4) | | method_15029(class_3485 arg0, class_2338 arg1, class_2470 arg2, List<class_3471$class_3480> arg3, Random arg4) | | addPieces(StructureManager manager, BlockPos pos, BlockRotation rotation, List<WoodlandMansionGenerator$Piece> pieces, Random random) | | func_191152_a(TemplateManager arg0, BlockPos arg1, Rotation arg2, List<WoodlandMansionPieces$MansionTemplate> arg3, Random arg4) |
|