public static void | | a(dyg arg0, dyg arg1, dyg arg2, boolean arg3) | | animateCrossbowHold(ModelPart arg0, ModelPart arg1, ModelPart arg2, boolean arg3) | | method_25447(class_630 arg0, class_630 arg1, class_630 arg2, boolean arg3) | | hold(ModelPart holdingArm, ModelPart otherArm, ModelPart head, boolean rightArmed) | | func_239104_a_(ModelRenderer arg0, ModelRenderer arg1, ModelRenderer arg2, boolean arg3) |
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public static void | | a(dyg arg0, dyg arg1, aoy arg2, boolean arg3) | | animateCrossbowCharge(ModelPart arg0, ModelPart arg1, LivingEntity arg2, boolean arg3) | | method_25446(class_630 arg0, class_630 arg1, class_1309 arg2, boolean arg3) | | charge(ModelPart holdingArm, ModelPart pullingArm, LivingEntity actor, boolean rightArmed) | | func_239102_a_(ModelRenderer arg0, ModelRenderer arg1, LivingEntity arg2, boolean arg3) |
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public static <T extends Mob> void | | a(dyg arg0, dyg arg1, T arg2, float arg3, float arg4) | | swingWeaponDown(ModelPart arg0, ModelPart arg1, T arg2, float arg3, float arg4) | | method_29351(class_630 arg0, class_630 arg1, T arg2, float arg3, float arg4) | | method_29351(ModelPart arg0, ModelPart arg1, T arg2, float arg3, float arg4) | | func_239103_a_(ModelRenderer arg0, ModelRenderer arg1, T arg2, float arg3, float arg4) |
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public static void | | a(dyg arg0, dyg arg1, float arg2) | | bobArms(ModelPart arg0, ModelPart arg1, float arg2) | | method_29350(class_630 arg0, class_630 arg1, float arg2) | | method_29350(ModelPart arg0, ModelPart arg1, float arg2) | | func_239101_a_(ModelRenderer arg0, ModelRenderer arg1, float arg2) |
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public static void | | a(dyg arg0, dyg arg1, boolean arg2, float arg3, float arg4) | | animateZombieArms(ModelPart arg0, ModelPart arg1, boolean arg2, float arg3, float arg4) | | method_29352(class_630 arg0, class_630 arg1, boolean arg2, float arg3, float arg4) | | method_29352(ModelPart arg0, ModelPart arg1, boolean arg2, float arg3, float arg4) | | func_239105_a_(ModelRenderer arg0, ModelRenderer arg1, boolean arg2, float arg3, float arg4) |
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