private static int | | a(cz arg0, Collection<? extends aom> arg1, zd arg2, ej arg3, ej arg4, xn$a arg5) | | teleportToPos(CommandSourceStack arg0, Collection<? extends Entity> arg1, ServerLevel arg2, Coordinates arg3, Coordinates arg4, TeleportCommand$LookAt arg5) | | method_13765(class_2168 arg0, Collection<? extends class_1297> arg1, class_3218 arg2, class_2267 arg3, class_2267 arg4, class_3143$class_3144 arg5) | | execute(ServerCommandSource source, Collection<? extends Entity> targets, ServerWorld world, PosArgument location, PosArgument rotation, TeleportCommand$LookTarget facingLocation) | | func_200559_a(CommandSource arg0, Collection<? extends Entity> arg1, ServerWorld arg2, ILocationArgument arg3, ILocationArgument arg4, TeleportCommand$Facing arg5) |
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private static void | | a(cz arg0, aom arg1, zd arg2, double arg3, double arg4, double arg5, Set<pk$a> arg6, float arg7, float arg8, xn$a arg9) | | performTeleport(CommandSourceStack arg0, Entity arg1, ServerLevel arg2, double arg3, double arg4, double arg5, Set<ClientboundPlayerPositionPacket$RelativeArgument> arg6, float arg7, float arg8, TeleportCommand$LookAt arg9) | | method_13766(class_2168 arg0, class_1297 arg1, class_3218 arg2, double arg3, double arg4, double arg5, Set<class_2708$class_2709> arg6, float arg7, float arg8, class_3143$class_3144 arg9) | | teleport(ServerCommandSource source, Entity target, ServerWorld world, double x, double y, double z, Set<PlayerPositionLookS2CPacket$Flag> movementFlags, float yaw, float pitch, TeleportCommand$LookTarget facingLocation) | | func_201127_a(CommandSource arg0, Entity arg1, ServerWorld arg2, double arg3, double arg4, double arg5, Set<SPlayerPositionLookPacket$Flags> arg6, float arg7, float arg8, TeleportCommand$Facing arg9) |
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