void | | b(boolean arg0) | | setChargingCrossbow(boolean arg0) | | method_7110(boolean arg0) | | setCharging(boolean charging) | | func_213671_a(boolean arg0) |
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void | | a(aoy arg0, bki arg1, bes arg2, float arg3) | | shootCrossbowProjectile(LivingEntity arg0, ItemStack arg1, Projectile arg2, float arg3) | | method_18811(class_1309 arg0, class_1799 arg1, class_1676 arg2, float arg3) | | shoot(LivingEntity target, ItemStack crossbow, ProjectileEntity projectile, float multiShotSpray) | | func_230284_a_(LivingEntity arg0, ItemStack arg1, ProjectileEntity arg2, float arg3) |
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LivingEntity | | A() | | getTarget() | | method_5968() | | getTarget() | | func_70638_az() | | getGoalTarget() |
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void | | V_() | | onCrossbowAttackPerformed() | | method_24651() | | postShoot() | | func_230283_U__() |
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default void | |
default void | | a(aoy arg0, aoy arg1, bes arg2, float arg3, float arg4) | | shootCrossbowProjectile(LivingEntity arg0, LivingEntity arg1, Projectile arg2, float arg3, float arg4) | | method_24652(class_1309 arg0, class_1309 arg1, class_1676 arg2, float arg3, float arg4) | | shoot(LivingEntity entity, LivingEntity target, ProjectileEntity projectile, float multishotSpray, float speed) | | func_234279_a_(LivingEntity arg0, LivingEntity arg1, ProjectileEntity arg2, float arg3, float arg4) |
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default Vector3f | | a(aoy arg0, dem arg1, float arg2) | | getProjectileShotVector(LivingEntity arg0, Vec3 arg1, float arg2) | | method_24653(class_1309 arg0, class_243 arg1, float arg2) | | getProjectileLaunchVelocity(LivingEntity entity, Vec3d positionDelta, float multishotSpray) | | func_234280_a_(LivingEntity arg0, Vector3d arg1, float arg2) |
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