public VoxelShape | | a(cfj arg0, bpg arg1, fu arg2, der arg3) | | getVisualShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_26159(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getVisualShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3) | | func_230322_a_(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) |
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public boolean | | b(cfj arg0, bpg arg1, fu arg2) | | propagatesSkylightDown(BlockState arg0, BlockGetter arg1, BlockPos arg2) | | method_9579(class_2680 arg0, class_1922 arg1, class_2338 arg2) | | isTranslucent(BlockState arg0, BlockView arg1, BlockPos arg2) | | func_200123_i(BlockState arg0, IBlockReader arg1, BlockPos arg2) |
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public float | | a(cfj arg0, bpg arg1, fu arg2) | | getShadeBrightness(BlockState arg0, BlockGetter arg1, BlockPos arg2) | | method_9575(class_2680 arg0, class_1922 arg1, class_2338 arg2) | | getAmbientOcclusionLightLevel(BlockState arg0, BlockView arg1, BlockPos arg2) | | func_220080_a(BlockState arg0, IBlockReader arg1, BlockPos arg2) |
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