public static void | | a(uh arg0, int arg1, cpz$a arg2, cha arg3, cva arg4, fu arg5, List<? super cts> arg6, Random arg7, boolean arg8, boolean arg9) | | addPieces(ResourceLocation arg0, int arg1, JigsawPlacement$PieceFactory arg2, ChunkGenerator arg3, StructureManager arg4, BlockPos arg5, List<? super PoolElementStructurePiece> arg6, Random arg7, boolean arg8, boolean arg9) | | method_16605(class_2960 arg0, int arg1, class_3778$class_3779 arg2, class_2794 arg3, class_3485 arg4, class_2338 arg5, List<? super class_3790> arg6, Random arg7, boolean arg8, boolean arg9) | | addPieces(Identifier startPoolId, int size, StructurePoolBasedGenerator$PieceFactory arg2, ChunkGenerator chunkGenerator, StructureManager arg4, BlockPos arg5, List<? super PoolStructurePiece> arg6, Random arg7, boolean arg8, boolean arg9) | | func_236823_a_(ResourceLocation arg0, int arg1, JigsawManager$IPieceFactory arg2, ChunkGenerator arg3, TemplateManager arg4, BlockPos arg5, List<? super AbstractVillagePiece> arg6, Random arg7, boolean arg8, boolean arg9) |
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public static void | | a(cts arg0, int arg1, cpz$a arg2, cha arg3, cva arg4, List<? super cts> arg5, Random arg6) | | addPieces(PoolElementStructurePiece arg0, int arg1, JigsawPlacement$PieceFactory arg2, ChunkGenerator arg3, StructureManager arg4, List<? super PoolElementStructurePiece> arg5, Random arg6) | | method_27230(class_3790 arg0, int arg1, class_3778$class_3779 arg2, class_2794 arg3, class_3485 arg4, List<? super class_3790> arg5, Random arg6) | | method_27230(PoolStructurePiece arg0, int arg1, StructurePoolBasedGenerator$PieceFactory arg2, ChunkGenerator arg3, StructureManager arg4, List<? super PoolStructurePiece> arg5, Random arg6) | | func_236822_a_(AbstractVillagePiece arg0, int arg1, JigsawManager$IPieceFactory arg2, ChunkGenerator arg3, TemplateManager arg4, List<? super AbstractVillagePiece> arg5, Random arg6) |
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