com.mojang.blaze3d.shaders

public class AbstractUniform

dey
com.mojang.blaze3d.shaders.AbstractUniform
net.minecraft.class_278
net.minecraft.client.gl.Uniform
net.minecraft.client.shader.ShaderDefault

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public void
a(float arg0)
set(float arg0)
method_1251(float arg0)
set(float value1)
func_148090_a(float arg0)
public void
a(float arg0, float arg1)
set(float arg0, float arg1)
method_1255(float arg0, float arg1)
set(float value1, float value2)
func_148087_a(float arg0, float arg1)
public void
a(float arg0, float arg1, float arg2)
set(float arg0, float arg1, float arg2)
method_1249(float arg0, float arg1, float arg2)
set(float value1, float value2, float value3)
func_148095_a(float arg0, float arg1, float arg2)
public void
a(float arg0, float arg1, float arg2, float arg3)
set(float arg0, float arg1, float arg2, float arg3)
method_1254(float arg0, float arg1, float arg2, float arg3)
set(float value1, float value2, float value3, float value4)
func_148081_a(float arg0, float arg1, float arg2, float arg3)
public void
b(float arg0, float arg1, float arg2, float arg3)
setSafe(float arg0, float arg1, float arg2, float arg3)
method_1252(float arg0, float arg1, float arg2, float arg3)
setForDataType(float value1, float value2, float value3, float value4)
func_148092_b(float arg0, float arg1, float arg2, float arg3)
public void
a(int arg0, int arg1, int arg2, int arg3)
setSafe(int arg0, int arg1, int arg2, int arg3)
method_1248(int arg0, int arg1, int arg2, int arg3)
set(int value1, int value2, int value3, int value4)
func_148083_a(int arg0, int arg1, int arg2, int arg3)
public void
a(float[] arg0)
set(float[] arg0)
method_1253(float[] arg0)
set(float[] values)
func_148097_a(float[] arg0)
public void
a(b arg0)
set(Matrix4f arg0)
method_1250(class_1159 arg0)
set(Matrix4f values)
func_195652_a(Matrix4f arg0)