net.minecraft.world.entity.ai.behavior

public class VillagerCalmDown

extends Behavior<Villager>

auh
net.minecraft.world.entity.ai.behavior.VillagerCalmDown
net.minecraft.class_4100
net.minecraft.entity.ai.brain.task.StopPanickingTask
net.minecraft.entity.ai.brain.task.ClearHurtTask
net.minecraft.server.v1_16_R2.BehaviorCooldown

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
protected void
a(aag arg0, bfg arg1, long arg2)
start(ServerLevel arg0, Villager arg1, long arg2)
method_20645(class_3218 arg0, class_1646 arg1, long arg2)
run(ServerWorld arg0, VillagerEntity arg1, long arg2)
func_212831_a_(ServerWorld arg0, VillagerEntity arg1, long arg2)
private static boolean
a(bfg arg0)
isCloseToEntityThatHurtMe(Villager arg0)
method_19557(class_1646 arg0)
wasHurtByNearbyEntity(VillagerEntity entity)
func_220394_a(VillagerEntity arg0)