public void | | a(bru arg0, fx arg1, cee arg2, cee arg3, bcr arg4) | | onLand(Level arg0, BlockPos arg1, BlockState arg2, BlockState arg3, FallingBlockEntity arg4) | | method_10127(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_2680 arg3, class_1540 arg4) | | onLanding(World arg0, BlockPos arg1, BlockState arg2, BlockState arg3, FallingBlockEntity arg4) | | func_176502_a_(World arg0, BlockPos arg1, BlockState arg2, BlockState arg3, FallingBlockEntity arg4) |
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public BlockState | |
private static boolean | | b(bqz arg0, fx arg1, cee arg2) | | shouldSolidify(BlockGetter arg0, BlockPos arg1, BlockState arg2) | | method_24279(class_1922 arg0, class_2338 arg1, class_2680 arg2) | | shouldHarden(BlockView world, BlockPos pos, BlockState state) | | func_230137_b_(IBlockReader arg0, BlockPos arg1, BlockState arg2) | | canHarden(IBlockAccess arg0, BlockPosition arg1, IBlockData arg2) |
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private static boolean | |
private static boolean | |
public BlockState | | a(cee arg0, gc arg1, cee arg2, brv arg3, fx arg4, fx arg5) | | updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5) | | func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
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public int | | c(cee arg0, bqz arg1, fx arg2) | | getDustColor(BlockState arg0, BlockGetter arg1, BlockPos arg2) | | method_10130(class_2680 arg0, class_1922 arg1, class_2338 arg2) | | getColor(BlockState arg0, BlockView arg1, BlockPos arg2) | | func_189876_x(BlockState arg0, IBlockReader arg1, BlockPos arg2) |
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