public VoxelShape | | c(cee arg0, bqz arg1, fx arg2, dcp arg3) | | getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3) | | func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) |
|
public VoxelShape | | e(cee arg0, bqz arg1, fx arg2) | | getBlockSupportShape(BlockState arg0, BlockGetter arg1, BlockPos arg2) | | method_25959(class_2680 arg0, class_1922 arg1, class_2338 arg2) | | getSidesShape(BlockState arg0, BlockView arg1, BlockPos arg2) | | func_230335_e_(BlockState arg0, IBlockReader arg1, BlockPos arg2) |
|
public VoxelShape | | a(cee arg0, bqz arg1, fx arg2, dcp arg3) | | getVisualShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_26159(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getVisualShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3) | | func_230322_a_(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) |
|
public void | | a(cee arg0, aag arg1, fx arg2, Random arg3) | | tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3) | | method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3) | | scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) | | func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) | | tickAlways(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3) |
|
public BlockState | | a(cee arg0, gc arg1, cee arg2, brv arg3, fx arg4, fx arg5) | | updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5) | | func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
|
public void | | b(cee arg0, bru arg1, fx arg2, cee arg3, boolean arg4) | | onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4) | | onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4) |
|
public boolean | | a(cee arg0, bqz arg1, fx arg2, cxb arg3) | | isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3) | | method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3) | | canPathfindThrough(BlockState arg0, BlockView arg1, BlockPos arg2, NavigationType arg3) | | func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3) |
|