net.minecraft.world.level.levelgen.structure

public class MineShaftPieces$MineShaftStairs

extends MineShaftPieces$MineShaftPiece

cre$e
net.minecraft.world.level.levelgen.structure.MineShaftPieces$MineShaftStairs
net.minecraft.class_3353$class_3358
net.minecraft.structure.MineshaftGenerator$MineshaftStairs
net.minecraft.world.gen.feature.structure.MineshaftPieces$Stairs
net.minecraft.server.v1_16_R2.WorldGenMineshaftPieces$WorldGenMineshaftStairs

Constructor summary

ModifierConstructor
public (int arg0, BoundingBox arg1, Direction arg2, MineshaftFeature$Type arg3)
public (StructureManager arg0, CompoundTag arg1)

Method summary

Modifier and TypeMethod
public static BoundingBox
a(List<crr> arg0, Random arg1, int arg2, int arg3, int arg4, gc arg5)
findStairs(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, Direction arg5)
method_14720(List<class_3443> arg0, Random arg1, int arg2, int arg3, int arg4, class_2350 arg5)
getBoundingBox(List<StructurePiece> arg0, Random random, int arg2, int arg3, int arg4, Direction arg5)
func_175812_a(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, Direction arg5)
public void
a(crr arg0, List<crr> arg1, Random arg2)
addChildren(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
method_14918(class_3443 arg0, List<class_3443> arg1, Random arg2)
placeJigsaw(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
func_74861_a(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
public boolean
a(bso arg0, bsk arg1, cfv arg2, Random arg3, cqx arg4, bra arg5, fx arg6)
postProcess(WorldGenLevel arg0, StructureFeatureManager arg1, ChunkGenerator arg2, Random arg3, BoundingBox arg4, ChunkPos arg5, BlockPos arg6)
method_14931(class_5281 arg0, class_5138 arg1, class_2794 arg2, Random arg3, class_3341 arg4, class_1923 arg5, class_2338 arg6)
generate(StructureWorldAccess arg0, StructureAccessor arg1, ChunkGenerator arg2, Random arg3, BlockBox arg4, ChunkPos arg5, BlockPos arg6)
func_230383_a_(ISeedReader arg0, StructureManager arg1, ChunkGenerator arg2, Random arg3, MutableBoundingBox arg4, ChunkPos arg5, BlockPos arg6)