protected void | |
public static BoundingBox | | a(List<crr> arg0, Random arg1, int arg2, int arg3, int arg4, gc arg5) | | findCrossing(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, Direction arg5) | | method_14717(List<class_3443> arg0, Random arg1, int arg2, int arg3, int arg4, class_2350 arg5) | | getBoundingBox(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation) | | func_175813_a(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, Direction arg5) |
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public void | | a(crr arg0, List<crr> arg1, Random arg2) | | addChildren(StructurePiece arg0, List<StructurePiece> arg1, Random arg2) | | method_14918(class_3443 arg0, List<class_3443> arg1, Random arg2) | | fillOpenings(StructurePiece arg0, List<StructurePiece> arg1, Random arg2) | | func_74861_a(StructurePiece arg0, List<StructurePiece> arg1, Random arg2) |
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public boolean | | a(bso arg0, bsk arg1, cfv arg2, Random arg3, cqx arg4, bra arg5, fx arg6) | | postProcess(WorldGenLevel arg0, StructureFeatureManager arg1, ChunkGenerator arg2, Random arg3, BoundingBox arg4, ChunkPos arg5, BlockPos arg6) | | method_14931(class_5281 arg0, class_5138 arg1, class_2794 arg2, Random arg3, class_3341 arg4, class_1923 arg5, class_2338 arg6) | | generate(StructureWorldAccess arg0, StructureAccessor arg1, ChunkGenerator arg2, Random arg3, BlockBox arg4, ChunkPos arg5, BlockPos arg6) | | func_230383_a_(ISeedReader arg0, StructureManager arg1, ChunkGenerator arg2, Random arg3, MutableBoundingBox arg4, ChunkPos arg5, BlockPos arg6) |
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private void | | a(bso arg0, cqx arg1, int arg2, int arg3, int arg4, int arg5) | | placeSupportPillar(WorldGenLevel arg0, BoundingBox arg1, int arg2, int arg3, int arg4, int arg5) | | method_14716(class_5281 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5) | | generateCrossingPilliar(StructureWorldAccess arg0, BlockBox boundingBox, int x, int minY, int z, int maxY) | | func_189923_b(ISeedReader arg0, MutableBoundingBox arg1, int arg2, int arg3, int arg4, int arg5) |
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