net.minecraft.world.level.levelgen.structure

public class StrongholdPieces

crp
net.minecraft.world.level.levelgen.structure.StrongholdPieces
net.minecraft.class_3421
net.minecraft.structure.StrongholdGenerator
net.minecraft.world.gen.feature.structure.StrongholdPieces
net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces

Field summary

Modifier and TypeField
private static final StrongholdPieces$PieceWeight[]
a
STRONGHOLD_PIECE_WEIGHTS
field_15265
ALL_PIECES
field_75205_b
private static List<StrongholdPieces$PieceWeight>
b
currentPieces
field_15267
possiblePieces
field_75206_c
private static Class<? extends StrongholdPieces$StrongholdPiece>
c
imposedPiece
field_15266
activePieceType
field_75203_d
private static int
d
totalWeight
field_15264
totalWeight
field_75207_a
private static final StrongholdPieces$SmoothStoneSelector
e
SMOOTH_STONE_SELECTOR
field_15263
STONE_BRICK_RANDOMIZER
field_75204_e

Method summary

Modifier and TypeMethod
public static void
a()
resetPieces()
method_14855()
init()
func_75198_a()
private static boolean
c()
updatePieceWeight()
method_14852()
checkRemainingPieces()
func_75202_c()
private static StrongholdPieces$StrongholdPiece
a(Class<? extends crp$p> arg0, List<crr> arg1, Random arg2, int arg3, int arg4, int arg5, gc arg6, int arg7)
findAndCreatePieceFactory(Class<? extends StrongholdPieces$StrongholdPiece> arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, Direction arg6, int arg7)
method_14847(Class<? extends class_3421$class_3437> arg0, List<class_3443> arg1, Random arg2, int arg3, int arg4, int arg5, class_2350 arg6, int arg7)
createPiece(Class<? extends StrongholdGenerator$Piece> pieceType, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength)
func_175954_a(Class<? extends StrongholdPieces$Stronghold> arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, Direction arg6, int arg7)
private static StrongholdPieces$StrongholdPiece
b(crp$m arg0, List<crr> arg1, Random arg2, int arg3, int arg4, int arg5, gc arg6, int arg7)
generatePieceFromSmallDoor(StrongholdPieces$StartPiece arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, Direction arg6, int arg7)
method_14851(class_3421$class_3434 arg0, List<class_3443> arg1, Random arg2, int arg3, int arg4, int arg5, class_2350 arg6, int arg7)
pickPiece(StrongholdGenerator$Start start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength)
func_175955_b(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, Direction arg6, int arg7)
private static StructurePiece
c(crp$m arg0, List<crr> arg1, Random arg2, int arg3, int arg4, int arg5, gc arg6, int arg7)
generateAndAddPiece(StrongholdPieces$StartPiece arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, Direction arg6, int arg7)
method_14854(class_3421$class_3434 arg0, List<class_3443> arg1, Random arg2, int arg3, int arg4, int arg5, class_2350 arg6, int arg7)
pieceGenerator(StrongholdGenerator$Start start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength)
func_175953_c(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, Direction arg6, int arg7)