net.minecraft.data.models

public class BlockModelGenerators

ii
net.minecraft.data.models.BlockModelGenerators
net.minecraft.class_4910
net.minecraft.data.client.model.BlockStateModelGenerator
net.minecraft.data.BlockModelProvider

Field summary

Modifier and TypeField
private final Consumer<BlockStateGenerator>
a
blockStateOutput
field_22830
blockStateCollector
field_239834_a_
private final BiConsumer<ResourceLocation, Supplier<com.google.gson.JsonElement>>
b
modelOutput
field_22831
modelCollector
field_239835_b_
private final Consumer<Item>
c
skippedAutoModelsOutput
field_22832
simpleItemModelExemptionCollector
field_239836_c_

Constructor summary

ModifierConstructor
public (Consumer<BlockStateGenerator> blockStateCollector, BiConsumer<ResourceLocation, Supplier<com.google.gson.JsonElement>> modelCollector, Consumer<Item> simpleItemModelExemptionCollector)

Method summary

Modifier and TypeMethod
private void
a(buo arg0)
skipAutoItemBlock(Block arg0)
method_25540(class_2248 arg0)
excludeFromSimpleItemModelGeneration(Block block)
func_239869_a_(Block arg0)
private void
c(buo arg0, vk arg1)
delegateItemModel(Block arg0, ResourceLocation arg1)
method_25623(class_2248 arg0, class_2960 arg1)
registerParentedItemModel(Block block, Identifier parentModelId)
func_239957_c_(Block arg0, ResourceLocation arg1)
private void
a(blx arg0, vk arg1)
delegateItemModel(Item arg0, ResourceLocation arg1)
method_25538(class_1792 arg0, class_2960 arg1)
registerParentedItemModel(Item item, Identifier parentModelId)
func_239867_a_(Item arg0, ResourceLocation arg1)
private void
a(blx arg0)
createSimpleFlatItemModel(Item arg0)
method_25537(class_1792 arg0)
registerItemModel(Item item)
func_239866_a_(Item arg0)
private void
b(buo arg0)
createSimpleFlatItemModel(Block arg0)
method_25600(class_2248 arg0)
registerItemModel(Block block)
func_239934_b_(Block arg0)
private void
a(buo arg0, String arg1)
createSimpleFlatItemModel(Block arg0, String arg1)
method_25556(class_2248 arg0, String arg1)
registerItemModel(Block block, String textureSuffix)
func_239885_a_(Block arg0, String arg1)
private static PropertyDispatch
b()
createHorizontalFacingDispatch()
method_25599()
createNorthDefaultHorizontalRotationStates()
func_239933_b_()
private static PropertyDispatch
c()
createHorizontalFacingDispatchAlt()
method_25618()
createSouthDefaultHorizontalRotationStates()
func_239952_c_()
private static PropertyDispatch
d()
createTorchHorizontalDispatch()
method_25630()
createEastDefaultHorizontalRotationStates()
func_239964_d_()
private static PropertyDispatch
e()
createFacingDispatch()
method_25640()
createNorthDefaultRotationStates()
func_239974_e_()
private static MultiVariantGenerator
d(buo arg0, vk arg1)
createRotatedVariant(Block arg0, ResourceLocation arg1)
method_25634(class_2248 arg0, class_2960 arg1)
createBlockStateWithRandomHorizontalRotations(Block block, Identifier modelId)
func_239968_d_(Block arg0, ResourceLocation arg1)
private static Variant[]
a(vk arg0)
createRotatedVariants(ResourceLocation arg0)
method_25584(class_2960 arg0)
createModelVariantWithRandomHorizontalRotations(Identifier modelId)
func_239915_a_(ResourceLocation arg0)
private static MultiVariantGenerator
e(buo arg0, vk arg1, vk arg2)
createRotatedVariant(Block arg0, ResourceLocation arg1, ResourceLocation arg2)
method_25645(class_2248 arg0, class_2960 arg1, class_2960 arg2)
createBlockStateWithTwoModelAndRandomInversion(Block block, Identifier firstModelId, Identifier secondModelId)
func_239979_e_(Block arg0, ResourceLocation arg1, ResourceLocation arg2)
private static PropertyDispatch
a(cey arg0, vk arg1, vk arg2)
createBooleanModelDispatch(BooleanProperty arg0, ResourceLocation arg1, ResourceLocation arg2)
method_25565(class_2746 arg0, class_2960 arg1, class_2960 arg2)
createBooleanModelMap(BooleanProperty property, Identifier trueModel, Identifier falseModel)
func_239894_a_(BooleanProperty arg0, ResourceLocation arg1, ResourceLocation arg2)
private void
c(buo arg0)
createRotatedMirroredVariantBlock(Block arg0)
method_25619(class_2248 arg0)
registerMirrorable(Block block)
func_239953_c_(Block arg0)
private void
d(buo arg0)
createRotatedVariantBlock(Block arg0)
method_25631(class_2248 arg0)
registerRotatable(Block block)
func_239965_d_(Block arg0)
private static BlockStateGenerator
f(buo arg0, vk arg1, vk arg2)
createButton(Block arg0, ResourceLocation arg1, ResourceLocation arg2)
method_25654(class_2248 arg0, class_2960 arg1, class_2960 arg2)
createButtonBlockState(Block buttonBlock, Identifier regularModelId, Identifier pressedModelId)
func_239987_f_(Block arg0, ResourceLocation arg1, ResourceLocation arg2)
private static PropertyDispatch$C4<Direction, DoubleBlockHalf, DoorHingeSide, Boolean>
a(ip$d<gc, cfd, cfc, Boolean> arg0, cfd arg1, vk arg2, vk arg3)
configureDoorHalf(PropertyDispatch$C4<Direction, DoubleBlockHalf, DoorHingeSide, Boolean> arg0, DoubleBlockHalf arg1, ResourceLocation arg2, ResourceLocation arg3)
method_25572(class_4926$class_4930<class_2350, class_2756, class_2750, Boolean> arg0, class_2756 arg1, class_2960 arg2, class_2960 arg3)
fillDoorVariantMap(BlockStateVariantMap$QuadrupleProperty<Direction, DoubleBlockHalf, DoorHinge, Boolean> variantMap, DoubleBlockHalf targetHalf, Identifier regularModel, Identifier hingeModel)
func_239903_a_(BlockStateVariantBuilder$Four<Direction, DoubleBlockHalf, DoorHingeSide, Boolean> arg0, DoubleBlockHalf arg1, ResourceLocation arg2, ResourceLocation arg3)
private static BlockStateGenerator
b(buo arg0, vk arg1, vk arg2, vk arg3, vk arg4)
createDoor(Block arg0, ResourceLocation arg1, ResourceLocation arg2, ResourceLocation arg3, ResourceLocation arg4)
method_25609(class_2248 arg0, class_2960 arg1, class_2960 arg2, class_2960 arg3, class_2960 arg4)
createDoorBlockState(Block doorBlock, Identifier bottomModelId, Identifier bottomHingeModelId, Identifier topModelId, Identifier topHingeModelId)
func_239943_b_(Block arg0, ResourceLocation arg1, ResourceLocation arg2, ResourceLocation arg3, ResourceLocation arg4)
private static BlockStateGenerator
g(buo arg0, vk arg1, vk arg2)
createFence(Block arg0, ResourceLocation arg1, ResourceLocation arg2)
method_25661(class_2248 arg0, class_2960 arg1, class_2960 arg2)
createFenceBlockState(Block fenceBlock, Identifier postModelId, Identifier sideModelId)
func_239994_g_(Block arg0, ResourceLocation arg1, ResourceLocation arg2)
private static BlockStateGenerator
d(buo arg0, vk arg1, vk arg2, vk arg3)
createWall(Block arg0, ResourceLocation arg1, ResourceLocation arg2, ResourceLocation arg3)
method_25636(class_2248 arg0, class_2960 arg1, class_2960 arg2, class_2960 arg3)
createWallBlockState(Block wallBlock, Identifier postModelId, Identifier lowSideModelId, Identifier tallSideModelId)
func_239970_d_(Block arg0, ResourceLocation arg1, ResourceLocation arg2, ResourceLocation arg3)
private static BlockStateGenerator
c(buo arg0, vk arg1, vk arg2, vk arg3, vk arg4)
createFenceGate(Block arg0, ResourceLocation arg1, ResourceLocation arg2, ResourceLocation arg3, ResourceLocation arg4)
method_25626(class_2248 arg0, class_2960 arg1, class_2960 arg2, class_2960 arg3, class_2960 arg4)
createFenceGateBlockState(Block fenceGateBlock, Identifier openModelId, Identifier closedModelId, Identifier openWallModelId, Identifier closedWallModelId)
func_239960_c_(Block arg0, ResourceLocation arg1, ResourceLocation arg2, ResourceLocation arg3, ResourceLocation arg4)
private static BlockStateGenerator
e(buo arg0, vk arg1, vk arg2, vk arg3)
createStairs(Block arg0, ResourceLocation arg1, ResourceLocation arg2, ResourceLocation arg3)
method_25646(class_2248 arg0, class_2960 arg1, class_2960 arg2, class_2960 arg3)
createStairsBlockState(Block stairsBlock, Identifier innerModelId, Identifier regularModelId, Identifier outerModelId)
func_239980_e_(Block arg0, ResourceLocation arg1, ResourceLocation arg2, ResourceLocation arg3)
private static BlockStateGenerator
f(buo arg0, vk arg1, vk arg2, vk arg3)
createOrientableTrapdoor(Block arg0, ResourceLocation arg1, ResourceLocation arg2, ResourceLocation arg3)
method_25655(class_2248 arg0, class_2960 arg1, class_2960 arg2, class_2960 arg3)
createOrientableTrapdoorBlockState(Block trapdoorBlock, Identifier topModelId, Identifier bottomModelId, Identifier openModelId)
func_239988_f_(Block arg0, ResourceLocation arg1, ResourceLocation arg2, ResourceLocation arg3)
private static BlockStateGenerator
g(buo arg0, vk arg1, vk arg2, vk arg3)
createTrapdoor(Block arg0, ResourceLocation arg1, ResourceLocation arg2, ResourceLocation arg3)
method_25662(class_2248 arg0, class_2960 arg1, class_2960 arg2, class_2960 arg3)
createTrapdoorBlockState(Block trapdoorBlock, Identifier topModelId, Identifier bottomModelId, Identifier openModelId)
func_239995_g_(Block arg0, ResourceLocation arg1, ResourceLocation arg2, ResourceLocation arg3)
private static MultiVariantGenerator
e(buo arg0, vk arg1)
createSimpleBlock(Block arg0, ResourceLocation arg1)
method_25644(class_2248 arg0, class_2960 arg1)
createSingletonBlockState(Block block, Identifier modelId)
func_239978_e_(Block arg0, ResourceLocation arg1)
private static PropertyDispatch
f()
createRotatedPillar()
method_25649()
createAxisRotatedVariantMap()
func_239983_f_()
private static BlockStateGenerator
f(buo arg0, vk arg1)
createAxisAlignedPillarBlock(Block arg0, ResourceLocation arg1)
method_25653(class_2248 arg0, class_2960 arg1)
createAxisRotatedBlockState(Block block, Identifier modelId)
func_239986_f_(Block arg0, ResourceLocation arg1)
private void
g(buo arg0, vk arg1)
createAxisAlignedPillarBlockCustomModel(Block arg0, ResourceLocation arg1)
method_31063(class_2248 arg0, class_2960 arg1)
method_31063(Block arg0, Identifier arg1)
func_243685_g(Block arg0, ResourceLocation arg1)
private void
a(buo arg0, jb$a arg1)
createAxisAlignedPillarBlock(Block arg0, TexturedModel$Provider arg1)
method_25553(class_2248 arg0, class_4946$class_4947 arg1)
registerAxisRotated(Block block, TexturedModel$Factory modelFactory)
func_239882_a_(Block arg0, TexturedModel$ISupplier arg1)
private void
b(buo arg0, jb$a arg1)
createHorizontallyRotatedBlock(Block arg0, TexturedModel$Provider arg1)
method_25605(class_2248 arg0, class_4946$class_4947 arg1)
registerNorthDefaultHorizontalRotated(Block block, TexturedModel$Factory modelFactory)
func_239939_b_(Block arg0, TexturedModel$ISupplier arg1)
private static BlockStateGenerator
h(buo arg0, vk arg1, vk arg2)
createRotatedPillarWithHorizontalVariant(Block arg0, ResourceLocation arg1, ResourceLocation arg2)
method_25667(class_2248 arg0, class_2960 arg1, class_2960 arg2)
createAxisRotatedBlockState(Block block, Identifier verticalModelId, Identifier horizontalModelId)
func_240000_h_(Block arg0, ResourceLocation arg1, ResourceLocation arg2)
private void
a(buo arg0, jb$a arg1, jb$a arg2)
createRotatedPillarWithHorizontalVariant(Block arg0, TexturedModel$Provider arg1, TexturedModel$Provider arg2)
method_25554(class_2248 arg0, class_4946$class_4947 arg1, class_4946$class_4947 arg2)
registerAxisRotated(Block block, TexturedModel$Factory verticalModelFactory, TexturedModel$Factory horizontalModelFactory)
func_239883_a_(Block arg0, TexturedModel$ISupplier arg1, TexturedModel$ISupplier arg2)
private ResourceLocation
a(buo arg0, String arg1, ix arg2, Function<vk, iz> arg3)
createSuffixedVariant(Block arg0, String arg1, ModelTemplate arg2, Function<ResourceLocation, TextureMapping> arg3)
method_25557(class_2248 arg0, String arg1, class_4942 arg2, Function<class_2960, class_4944> arg3)
createSubModel(Block block, String suffix, Model model, Function<Identifier, Texture> textureFactory)
func_239886_a_(Block arg0, String arg1, ModelsUtil arg2, Function<ResourceLocation, ModelTextures> arg3)
private static BlockStateGenerator
i(buo arg0, vk arg1, vk arg2)
createPressurePlate(Block arg0, ResourceLocation arg1, ResourceLocation arg2)
method_25673(class_2248 arg0, class_2960 arg1, class_2960 arg2)
createPressurePlateBlockState(Block pressurePlateBlock, Identifier upModelId, Identifier downModelId)
func_240006_i_(Block arg0, ResourceLocation arg1, ResourceLocation arg2)
private static BlockStateGenerator
h(buo arg0, vk arg1, vk arg2, vk arg3)
createSlab(Block arg0, ResourceLocation arg1, ResourceLocation arg2, ResourceLocation arg3)
method_25668(class_2248 arg0, class_2960 arg1, class_2960 arg2, class_2960 arg3)
createSlabBlockState(Block slabBlock, Identifier bottomModelId, Identifier topModelId, Identifier fullModelId)
func_240001_h_(Block arg0, ResourceLocation arg1, ResourceLocation arg2, ResourceLocation arg3)
private void
e(buo arg0)
createTrivialCube(Block arg0)
method_25641(class_2248 arg0)
registerSimpleCubeAll(Block block)
func_239975_e_(Block arg0)
private void
c(buo arg0, jb$a arg1)
createTrivialBlock(Block arg0, TexturedModel$Provider arg1)
method_25622(class_2248 arg0, class_4946$class_4947 arg1)
registerSingleton(Block block, TexturedModel$Factory modelFactory)
func_239956_c_(Block arg0, TexturedModel$ISupplier arg1)
private void
a(buo arg0, iz arg1, ix arg2)
createTrivialBlock(Block arg0, TextureMapping arg1, ModelTemplate arg2)
method_25551(class_2248 arg0, class_4944 arg1, class_4942 arg2)
registerSingleton(Block block, Texture texture, Model model)
func_239880_a_(Block arg0, ModelTextures arg1, ModelsUtil arg2)
private BlockModelGenerators$BlockFamilyProvider
a(buo arg0, jb arg1)
family(Block arg0, TexturedModel arg1)
method_25555(class_2248 arg0, class_4946 arg1)
registerTexturePool(Block block, TexturedModel model)
func_239884_a_(Block arg0, TexturedModel arg1)
private BlockModelGenerators$BlockFamilyProvider
d(buo arg0, jb$a arg1)
family(Block arg0, TexturedModel$Provider arg1)
method_25633(class_2248 arg0, class_4946$class_4947 arg1)
registerTexturePool(Block block, TexturedModel$Factory modelFactory)
func_239967_d_(Block arg0, TexturedModel$ISupplier arg1)
private BlockModelGenerators$BlockFamilyProvider
f(buo arg0)
family(Block arg0)
method_25650(class_2248 arg0)
registerCubeAllModelTexturePool(Block block)
func_239984_f_(Block arg0)
private BlockModelGenerators$BlockFamilyProvider
a(iz arg0)
family(TextureMapping arg0)
method_25574(class_4944 arg0)
registerTexturePool(Texture texture)
func_239905_a_(ModelTextures arg0)
private void
g(buo arg0)
createDoor(Block arg0)
method_25658(class_2248 arg0)
registerDoor(Block doorBlock)
func_239991_g_(Block arg0)
private void
h(buo arg0)
createOrientableTrapdoor(Block arg0)
method_25665(class_2248 arg0)
registerOrientableTrapdoor(Block trapdoorBlock)
func_239998_h_(Block arg0)
private void
i(buo arg0)
createTrapdoor(Block arg0)
method_25671(class_2248 arg0)
registerTrapdoor(Block trapdoorBlock)
func_240004_i_(Block arg0)
private BlockModelGenerators$WoodProvider
j(buo arg0)
woodProvider(Block arg0)
method_25676(class_2248 arg0)
registerLog(Block logBlock)
func_240009_j_(Block arg0)
private void
k(buo arg0)
createNonTemplateModelBlock(Block arg0)
method_25681(class_2248 arg0)
registerSimpleState(Block block)
func_240014_k_(Block arg0)
private void
a(buo arg0, buo arg1)
createNonTemplateModelBlock(Block arg0, Block arg1)
method_25543(class_2248 arg0, class_2248 arg1)
registerStateWithModelReference(Block block, Block modelReference)
func_239872_a_(Block arg0, Block arg1)
private void
a(buo arg0, ii$c arg1)
createCrossBlockWithDefaultItem(Block arg0, BlockModelGenerators$TintState arg1)
method_25548(class_2248 arg0, class_4910$class_4913 arg1)
registerTintableCross(Block block, BlockStateModelGenerator$TintType tintType)
func_239877_a_(Block arg0, BlockModelProvider$TintMode arg1)
private void
a(buo arg0, ii$c arg1, iz arg2)
createCrossBlockWithDefaultItem(Block arg0, BlockModelGenerators$TintState arg1, TextureMapping arg2)
method_25549(class_2248 arg0, class_4910$class_4913 arg1, class_4944 arg2)
registerTintableCross(Block block, BlockStateModelGenerator$TintType tintType, Texture texture)
func_239878_a_(Block arg0, BlockModelProvider$TintMode arg1, ModelTextures arg2)
private void
b(buo arg0, ii$c arg1)
createCrossBlock(Block arg0, BlockModelGenerators$TintState arg1)
method_25603(class_2248 arg0, class_4910$class_4913 arg1)
registerTintableCrossBlockState(Block block, BlockStateModelGenerator$TintType tintType)
func_239937_b_(Block arg0, BlockModelProvider$TintMode arg1)
private void
b(buo arg0, ii$c arg1, iz arg2)
createCrossBlock(Block arg0, BlockModelGenerators$TintState arg1, TextureMapping arg2)
method_25604(class_2248 arg0, class_4910$class_4913 arg1, class_4944 arg2)
registerTintableCrossBlockState(Block block, BlockStateModelGenerator$TintType tintType, Texture crossTexture)
func_239938_b_(Block arg0, BlockModelProvider$TintMode arg1, ModelTextures arg2)
private void
a(buo arg0, buo arg1, ii$c arg2)
createPlant(Block arg0, Block arg1, BlockModelGenerators$TintState arg2)
method_25545(class_2248 arg0, class_2248 arg1, class_4910$class_4913 arg2)
registerFlowerPotPlant(Block plantBlock, Block flowerPotBlock, BlockStateModelGenerator$TintType tintType)
func_239874_a_(Block arg0, Block arg1, BlockModelProvider$TintMode arg2)
private void
b(buo arg0, buo arg1)
createCoralFans(Block arg0, Block arg1)
method_25601(class_2248 arg0, class_2248 arg1)
registerCoralFan(Block coralFanBlock, Block coralWallFanBlock)
func_239935_b_(Block arg0, Block arg1)
private void
c(buo arg0, buo arg1)
createStems(Block arg0, Block arg1)
method_25620(class_2248 arg0, class_2248 arg1)
registerGourd(Block stemBlock, Block attachedStemBlock)
func_239954_c_(Block arg0, Block arg1)
private void
a(buo arg0, buo arg1, buo arg2, buo arg3, buo arg4, buo arg5, buo arg6, buo arg7)
createCoral(Block arg0, Block arg1, Block arg2, Block arg3, Block arg4, Block arg5, Block arg6, Block arg7)
method_25544(class_2248 arg0, class_2248 arg1, class_2248 arg2, class_2248 arg3, class_2248 arg4, class_2248 arg5, class_2248 arg6, class_2248 arg7)
registerCoral(Block coral, Block deadCoral, Block coralBlock, Block deadCoralBlock, Block coralFan, Block deadCoralFan, Block coralWallFan, Block deadCoralWallFan)
func_239873_a_(Block arg0, Block arg1, Block arg2, Block arg3, Block arg4, Block arg5, Block arg6, Block arg7)
private void
c(buo arg0, ii$c arg1)
createDoublePlant(Block arg0, BlockModelGenerators$TintState arg1)
method_25621(class_2248 arg0, class_4910$class_4913 arg1)
registerDoubleBlock(Block doubleBlock, BlockStateModelGenerator$TintType tintType)
func_239955_c_(Block arg0, BlockModelProvider$TintMode arg1)
private void
g()
createSunflower()
method_25657()
registerSunflower()
func_239990_g_()
private void
h()
createTallSeagrass()
method_25664()
registerTallSeagrass()
func_239997_h_()
private void
j(buo arg0, vk arg1, vk arg2)
createDoubleBlock(Block arg0, ResourceLocation arg1, ResourceLocation arg2)
method_25678(class_2248 arg0, class_2960 arg1, class_2960 arg2)
registerDoubleBlock(Block block, Identifier upperHalfModelId, Identifier lowerHalfModelId)
func_240011_j_(Block arg0, ResourceLocation arg1, ResourceLocation arg2)
private void
l(buo arg0)
createPassiveRail(Block arg0)
method_25685(class_2248 arg0)
registerTurnableRail(Block rail)
func_240018_l_(Block arg0)
private void
m(buo arg0)
createActiveRail(Block arg0)
method_25688(class_2248 arg0)
registerStraightRail(Block rail)
func_240021_m_(Block arg0)
private BlockModelGenerators$BlockEntityModelGenerator
a(vk arg0, buo arg1)
blockEntityModels(ResourceLocation arg0, Block arg1)
method_25585(class_2960 arg0, class_2248 arg1)
registerBuiltin(Identifier modelId, Block particleBlock)
func_239916_a_(ResourceLocation arg0, Block arg1)
private BlockModelGenerators$BlockEntityModelGenerator
d(buo arg0, buo arg1)
blockEntityModels(Block arg0, Block arg1)
method_25632(class_2248 arg0, class_2248 arg1)
registerBuiltin(Block block, Block particleBlock)
func_239966_d_(Block arg0, Block arg1)
private void
a(buo arg0, blx arg1)
createAirLikeBlock(Block arg0, Item arg1)
method_25542(class_2248 arg0, class_1792 arg1)
registerBuiltinWithParticle(Block block, Item particleSource)
func_239871_a_(Block arg0, Item arg1)
private void
h(buo arg0, vk arg1)
createAirLikeBlock(Block arg0, ResourceLocation arg1)
method_25660(class_2248 arg0, class_2960 arg1)
registerBuiltinWithParticle(Block block, Identifier particleSource)
func_239993_g_(Block arg0, ResourceLocation arg1)
private void
e(buo arg0, buo arg1)
createWoolBlocks(Block arg0, Block arg1)
method_25642(class_2248 arg0, class_2248 arg1)
registerCarpet(Block wool, Block carpet)
func_239976_e_(Block arg0, Block arg1)
private void
a(jb$a arg0, buo... arg1)
createColoredBlockWithRandomRotations(TexturedModel$Provider arg0, Block... arg1)
method_25576(class_4946$class_4947 arg0, class_2248... arg1)
registerRandomHorizontalRotations(TexturedModel$Factory modelFactory, Block... blocks)
func_239907_a_(TexturedModel$ISupplier arg0, Block... arg1)
private void
b(jb$a arg0, buo... arg1)
createColoredBlockWithStateRotations(TexturedModel$Provider arg0, Block... arg1)
method_25614(class_4946$class_4947 arg0, class_2248... arg1)
registerSouthDefaultHorizontalFacing(TexturedModel$Factory modelFactory, Block... blocks)
func_239948_b_(TexturedModel$ISupplier arg0, Block... arg1)
private void
f(buo arg0, buo arg1)
createGlassBlocks(Block arg0, Block arg1)
method_25651(class_2248 arg0, class_2248 arg1)
registerGlassPane(Block glass, Block glassPane)
func_239985_f_(Block arg0, Block arg1)
private void
n(buo arg0)
createCommandBlock(Block arg0)
method_25690(class_2248 arg0)
registerCommandBlock(Block commandBlock)
func_240023_n_(Block arg0)
private void
o(buo arg0)
createAnvil(Block arg0)
method_25692(class_2248 arg0)
registerAnvil(Block anvil)
func_240025_o_(Block arg0)
private List<Variant>
a(int arg0)
createBambooModels(int arg0)
method_25535(int arg0)
getBambooBlockStateVariants(int age)
func_239864_a_(int arg0)
private void
i()
createBamboo()
method_25670()
registerBamboo()
func_240003_i_()
private PropertyDispatch
j()
createColumnWithFacing()
method_25675()
createUpDefaultFacingVariantMap()
func_240008_j_()
private void
k()
createBarrel()
method_25680()
registerBarrel()
func_240013_k_()
private static <T extends Comparable<T>> PropertyDispatch
a(cfj<T> arg0, T arg1, vk arg2, vk arg3)
createEmptyOrFullDispatch(Property<T> arg0, T arg1, ResourceLocation arg2, ResourceLocation arg3)
method_25566(class_2769<T> arg0, T arg1, class_2960 arg2, class_2960 arg3)
createValueFencedModelMap(Property<T> property, T fence, Identifier higherOrEqualModelId, Identifier lowerModelId)
func_239895_a_(Property<T> arg0, T arg1, ResourceLocation arg2, ResourceLocation arg3)
private void
a(buo arg0, Function<buo, iz> arg1)
createBeeNest(Block arg0, Function<Block, TextureMapping> arg1)
method_25558(class_2248 arg0, Function<class_2248, class_4944> arg1)
registerBeehive(Block beehive, Function<Block, Texture> textureGetter)
func_239887_a_(Block arg0, Function<Block, ModelTextures> arg1)
private void
a(buo arg0, cfj<Integer> arg1, int... arg2)
createCropBlock(Block arg0, Property<Integer> arg1, int... arg2)
method_25547(class_2248 arg0, class_2769<Integer> arg1, int... arg2)
registerCrop(Block crop, Property<Integer> ageProperty, int... ageTextureIndices)
func_239876_a_(Block arg0, Property<Integer> arg1, int... arg2)
private void
l()
createBell()
method_25684()
registerBell()
func_240017_l_()
private void
m()
createGrindstone()
method_25687()
registerGrindstone()
func_240020_m_()
private void
e(buo arg0, jb$a arg1)
createFurnace(Block arg0, TexturedModel$Provider arg1)
method_25652(class_2248 arg0, class_4946$class_4947 arg1)
registerCooker(Block cooker, TexturedModel$Factory modelFactory)
func_239977_e_(Block arg0, TexturedModel$ISupplier arg1)
private void
a(buo... arg0)
createCampfires(Block... arg0)
method_27166(class_2248... arg0)
method_27166(Block... arg0)
func_239921_a_(Block... arg0)
private void
n()
createBookshelf()
method_25691()
registerBookshelf()
func_240022_n_()
private void
o()
createRedstoneWire()
method_25693()
registerRedstone()
func_240024_o_()
private void
p()
createComparator()
method_25695()
registerComparator()
func_240026_p_()
private void
q()
createSmoothStoneSlab()
method_25697()
registerSmoothStone()
func_240028_q_()
private void
r()
createBrewingStand()
method_25699()
registerBrewingStand()
func_240030_r_()
private void
p(buo arg0)
createMushroomBlock(Block arg0)
method_25694(class_2248 arg0)
registerMushroomBlock(Block mushroomBlock)
func_240027_p_(Block arg0)
private void
s()
createCakeBlock()
method_25701()
registerCake()
func_240032_s_()
private void
t()
createCartographyTable()
method_25703()
registerCartographyTable()
func_240034_t_()
private void
u()
createSmithingTable()
method_25705()
registerSmithingTable()
func_240036_u_()
private void
a(buo arg0, buo arg1, BiFunction<buo, buo, iz> arg2)
createCraftingTableLike(Block arg0, Block arg1, BiFunction<Block, Block, TextureMapping> arg2)
method_25546(class_2248 arg0, class_2248 arg1, BiFunction<class_2248, class_2248, class_4944> arg2)
registerCubeWithCustomTexture(Block block, Block otherTextureSource, BiFunction<Block, Block, Texture> textureFactory)
func_239875_a_(Block arg0, Block arg1, BiFunction<Block, Block, ModelTextures> arg2)
private void
v()
createPumpkins()
method_25707()
registerPumpkins()
func_240038_v_()
private void
a(buo arg0, iz arg1)
createPumpkinVariant(Block arg0, TextureMapping arg1)
method_25550(class_2248 arg0, class_4944 arg1)
registerNorthDefaultHorizontalRotatable(Block block, Texture texture)
func_239879_a_(Block arg0, ModelTextures arg1)
private void
w()
createCauldron()
method_25709()
registerCauldron()
func_240040_w_()
private void
g(buo arg0, buo arg1)
createChiseledSandsone(Block arg0, Block arg1)
method_25659(class_2248 arg0, class_2248 arg1)
registerCubeColumn(Block block, Block endTexture)
func_239992_g_(Block arg0, Block arg1)
private void
x()
createChorusFlower()
method_25711()
registerChorusFlower()
func_240042_x_()
private void
q(buo arg0)
createDispenserBlock(Block arg0)
method_25696(class_2248 arg0)
registerFurnaceLikeOrientable(Block block)
func_240029_q_(Block arg0)
private void
y()
createEndPortalFrame()
method_25712()
registerEndPortalFrame()
func_240044_y_()
private void
z()
createChorusPlant()
method_25508()
registerChorusPlant()
func_240045_z_()
private void
A()
createComposter()
method_25509()
registerComposter()
func_239837_A_()
private void
r(buo arg0)
createNyliumBlock(Block arg0)
method_25698(class_2248 arg0)
registerNetherrackBottomCustomTop(Block block)
func_240031_r_(Block arg0)
private void
B()
createDaylightDetector()
method_25510()
registerDaylightDetector()
func_239838_B_()
private void
s(buo arg0)
createRotatableColumn(Block arg0)
method_31064(class_2248 arg0)
method_31064(Block arg0)
func_239839_C_(Block arg0)
private void
C()
createFarmland()
method_25512()
registerFarmland()
func_239840_D_()
private List<ResourceLocation>
t(buo arg0)
createFloorFireModels(Block arg0)
method_25700(class_2248 arg0)
getFireFloorModels(Block texture)
func_240033_s_(Block arg0)
private List<ResourceLocation>
u(buo arg0)
createSideFireModels(Block arg0)
method_25702(class_2248 arg0)
getFireSideModels(Block texture)
func_240035_t_(Block arg0)
private List<ResourceLocation>
v(buo arg0)
createTopFireModels(Block arg0)
method_25704(class_2248 arg0)
getFireUpModels(Block texture)
func_240037_u_(Block arg0)
private static List<Variant>
a(List<vk> arg0, UnaryOperator<ir> arg1)
wrapModels(List<ResourceLocation> arg0, UnaryOperator<Variant> arg1)
method_25583(List<class_2960> arg0, UnaryOperator<class_4935> arg1)
buildBlockStateVariants(List<Identifier> modelIds, UnaryOperator<BlockStateVariant> processor)
func_239914_a_(List<ResourceLocation> arg0, UnaryOperator<BlockModelDefinition> arg1)
private void
D()
createFire()
method_25513()
registerFire()
func_239841_E_()
private void
E()
createSoulFire()
method_25514()
registerSoulFire()
func_239842_F_()
private void
w(buo arg0)
createLantern(Block arg0)
method_25706(class_2248 arg0)
registerLantern(Block lantern)
func_240039_v_(Block arg0)
private void
F()
createFrostedIce()
method_25515()
registerFrostedIce()
func_239843_G_()
private void
G()
createGrassBlocks()
method_25516()
registerTopSoils()
func_239844_H_()
private void
a(buo arg0, vk arg1, ir arg2)
createGrassLikeBlock(Block arg0, ResourceLocation arg1, Variant arg2)
method_25560(class_2248 arg0, class_2960 arg1, class_4935 arg2)
registerTopSoil(Block topSoil, Identifier modelId, BlockStateVariant snowyVariant)
func_239889_a_(Block arg0, ResourceLocation arg1, BlockModelDefinition arg2)
private void
H()
createCocoa()
method_25517()
registerCocoa()
func_239845_I_()
private void
I()
createGrassPath()
method_25518()
registerGrassPath()
func_239846_J_()
private void
h(buo arg0, buo arg1)
createWeightedPressurePlate(Block arg0, Block arg1)
method_25666(class_2248 arg0, class_2248 arg1)
registerPressurePlate(Block pressurePlate, Block textureSource)
func_239999_h_(Block arg0, Block arg1)
private void
J()
createHopper()
method_25519()
registerHopper()
func_239847_K_()
private void
i(buo arg0, buo arg1)
copyModel(Block arg0, Block arg1)
method_25672(class_2248 arg0, class_2248 arg1)
registerInfested(Block modelSource, Block infested)
func_240005_i_(Block arg0, Block arg1)
private void
K()
createIronBars()
method_25520()
registerIronBars()
func_239848_L_()
private void
x(buo arg0)
createNonTemplateHorizontalBlock(Block arg0)
method_25708(class_2248 arg0)
registerNorthDefaultHorizontalRotation(Block block)
func_240041_w_(Block arg0)
private void
L()
createLever()
method_25521()
registerLever()
func_239849_M_()
private void
M()
createLilyPad()
method_25522()
registerLilyPad()
func_239850_N_()
private void
N()
createNetherPortalBlock()
method_25523()
registerNetherPortal()
func_239851_O_()
private void
O()
createNetherrack()
method_25524()
registerNetherrack()
func_239852_P_()
private void
P()
createObserver()
method_25525()
registerObserver()
func_239853_Q_()
private void
Q()
createPistons()
method_25526()
registerPistons()
func_239854_R_()
private void
a(buo arg0, vk arg1, iz arg2)
createPistonVariant(Block arg0, ResourceLocation arg1, TextureMapping arg2)
method_25561(class_2248 arg0, class_2960 arg1, class_4944 arg2)
registerPiston(Block piston, Identifier extendedModelId, Texture texture)
func_239890_a_(Block arg0, ResourceLocation arg1, ModelTextures arg2)
private void
R()
createPistonHeads()
method_25527()
registerPistonHead()
func_239855_S_()
private void
S()
createScaffolding()
method_25528()
registerScaffolding()
func_239856_T_()
private void
T()
createRedstoneLamp()
method_25529()
registerRedstoneLamp()
func_239857_U_()
private void
j(buo arg0, buo arg1)
createNormalTorch(Block arg0, Block arg1)
method_25677(class_2248 arg0, class_2248 arg1)
registerTorch(Block torch, Block wallTorch)
func_240010_j_(Block arg0, Block arg1)
private void
U()
createRedstoneTorch()
method_25530()
registerRedstoneTorch()
func_239858_V_()
private void
V()
createRepeater()
method_25531()
registerRepeater()
func_239859_W_()
private void
W()
createSeaPickle()
method_25532()
registerSeaPickle()
func_239860_X_()
private void
X()
createSnowBlocks()
method_25533()
registerSnows()
func_239861_Y_()
private void
Y()
createStonecutter()
method_25590()
registerStonecutter()
func_239862_Z_()
private void
Z()
createStructureBlock()
method_25591()
registerStructureBlock()
func_239923_aa_()
private void
aa()
createSweetBerryBush()
method_25592()
registerSweetBerryBush()
func_239924_ab_()
private void
ab()
createTripwire()
method_25593()
registerTripwire()
func_239925_ac_()
private void
ac()
createTripwireHook()
method_25594()
registerTripwireHook()
func_239926_ad_()
private ResourceLocation
a(int arg0, String arg1, iz arg2)
createTurtleEggModel(int arg0, String arg1, TextureMapping arg2)
method_25536(int arg0, String arg1, class_4944 arg2)
getTurtleEggModel(int eggs, String prefix, Texture texture)
func_239865_a_(int arg0, String arg1, ModelTextures arg2)
private ResourceLocation
a(Integer arg0, Integer arg1)
createTurtleEggModel(Integer arg0, Integer arg1)
method_25581(Integer arg0, Integer arg1)
getTurtleEggModel(Integer eggs, Integer hatch)
func_239912_a_(Integer arg0, Integer arg1)
private void
ad()
createTurtleEgg()
method_25595()
registerTurtleEgg()
func_239927_ae_()
private void
ae()
createVine()
method_25596()
registerVine()
func_239928_af_()
private void
af()
createMagmaBlock()
method_25597()
registerMagmaBlock()
func_239929_ag_()
private void
y(buo arg0)
createShulkerBox(Block arg0)
method_25710(class_2248 arg0)
registerShulkerBox(Block shulkerBox)
func_240043_x_(Block arg0)
private void
b(buo arg0, buo arg1, ii$c arg2)
createGrowingPlant(Block arg0, Block arg1, BlockModelGenerators$TintState arg2)
method_25602(class_2248 arg0, class_2248 arg1, class_4910$class_4913 arg2)
registerPlantPart(Block plant, Block plantStem, BlockStateModelGenerator$TintType tintType)
func_239936_b_(Block arg0, Block arg1, BlockModelProvider$TintMode arg2)
private void
k(buo arg0, buo arg1)
createBedItem(Block arg0, Block arg1)
method_25682(class_2248 arg0, class_2248 arg1)
registerBed(Block bed, Block particleSource)
func_240015_k_(Block arg0, Block arg1)
private void
ag()
createInfestedStone()
method_25598()
registerInfestedStone()
func_239930_ah_()
private void
l(buo arg0, buo arg1)
createNetherRoots(Block arg0, Block arg1)
method_25686(class_2248 arg0, class_2248 arg1)
registerRoots(Block root, Block pottedRoot)
func_240019_l_(Block arg0, Block arg1)
private void
ah()
createRespawnAnchor()
method_26279()
registerRespawnAnchor()
func_239931_ai_()
private Variant
a(ge arg0, ir arg1)
applyRotation(FrontAndTop arg0, Variant arg1)
method_26433(class_5000 arg0, class_4935 arg1)
addJigsawOrientationToVariant(JigsawOrientation orientation, BlockStateVariant variant)
func_239898_a_(JigsawOrientation arg0, BlockModelDefinition arg1)
private void
ai()
createJigsaw()
method_26434()
registerJigsaw()
func_239932_aj_()
public void
a()
run()
method_25534()
register()
func_239863_a_()