net.minecraft.data.worldgen.biome

public class VanillaBiomes

ku
net.minecraft.data.worldgen.biome.VanillaBiomes
net.minecraft.class_5478
net.minecraft.world.biome.DefaultBiomeCreator
net.minecraft.world.biome.BiomeMaker
net.minecraft.server.v1_16_R3.BiomesSettingsDefault

Method summary

Modifier and TypeMethod
private static int
a(float arg0)
calculateSkyColor(float arg0)
method_30932(float arg0)
getSkyColor(float temperature)
func_244206_a(float arg0)
public static Biome
a(float arg0, float arg1, float arg2, boolean arg3)
giantTreeTaiga(float arg0, float arg1, float arg2, boolean arg3)
method_30687(float arg0, float arg1, float arg2, boolean arg3)
createGiantTreeTaiga(float depth, float scale, float temperature, boolean spruce)
func_244210_a(float arg0, float arg1, float arg2, boolean arg3)
public static Biome
a(float arg0, float arg1, boolean arg2)
birchForestBiome(float arg0, float arg1, boolean arg2)
method_30691(float arg0, float arg1, boolean arg2)
createBirchForest(float depth, float scale, boolean tallTrees)
func_244217_a(float arg0, float arg1, boolean arg2)
public static Biome
a()
jungleBiome()
method_30683()
createJungle()
func_244205_a()
public static Biome
b()
jungleEdgeBiome()
method_30703()
createJungleEdge()
func_244227_b()
public static Biome
c()
modifiedJungleEdgeBiome()
method_30707()
createModifiedJungleEdge()
func_244231_c()
public static Biome
d()
modifiedJungleBiome()
method_30710()
createModifiedJungle()
func_244235_d()
public static Biome
e()
jungleHillsBiome()
method_30713()
createJungleHills()
func_244238_e()
public static Biome
f()
bambooJungleBiome()
method_30714()
createNormalBambooJungle()
func_244240_f()
public static Biome
g()
bambooJungleHillsBiome()
method_30715()
createBambooJungleHills()
func_244241_g()
private static Biome
a(float arg0, float arg1, int arg2, int arg3, int arg4)
jungleBiome(float arg0, float arg1, int arg2, int arg3, int arg4)
method_30689(float arg0, float arg1, int arg2, int arg3, int arg4)
createJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize, int ocelotMaxGroupSize)
func_244215_a(float arg0, float arg1, int arg2, int arg3, int arg4)
private static Biome
a(float arg0, float arg1, int arg2, int arg3)
bambooJungleBiome(float arg0, float arg1, int arg2, int arg3)
method_30688(float arg0, float arg1, int arg2, int arg3)
createBambooJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize)
func_244214_a(float arg0, float arg1, int arg2, int arg3)
private static Biome
a(float arg0, float arg1, float arg2, boolean arg3, boolean arg4, boolean arg5, btg$a arg6)
baseJungleBiome(float arg0, float arg1, float arg2, boolean arg3, boolean arg4, boolean arg5, MobSpawnSettings$Builder arg6)
method_30695(float arg0, float arg1, float arg2, boolean arg3, boolean arg4, boolean arg5, class_5483$class_5496 arg6)
createJungleFeatures(float depth, float scale, float downfall, boolean bamboo, boolean edge, boolean modified, SpawnSettings$Builder arg6)
func_244213_a(float arg0, float arg1, float arg2, boolean arg3, boolean arg4, boolean arg5, MobSpawnInfo$Builder arg6)
public static Biome
a(float arg0, float arg1, ctg<ctu> arg2, boolean arg3)
mountainBiome(float arg0, float arg1, ConfiguredSurfaceBuilder<SurfaceBuilderBaseConfiguration> arg2, boolean arg3)
method_30690(float arg0, float arg1, class_3504<class_3527> arg2, boolean arg3)
createMountains(float depth, float scale, ConfiguredSurfaceBuilder<TernarySurfaceConfig> surfaceBuilder, boolean extraTrees)
func_244216_a(float arg0, float arg1, ConfiguredSurfaceBuilder<SurfaceBuilderConfig> arg2, boolean arg3)
public static Biome
a(float arg0, float arg1, boolean arg2, boolean arg3, boolean arg4)
desertBiome(float arg0, float arg1, boolean arg2, boolean arg3, boolean arg4)
method_30698(float arg0, float arg1, boolean arg2, boolean arg3, boolean arg4)
createDesert(float depth, float scale, boolean villages, boolean pyramids, boolean fossils)
func_244220_a(float arg0, float arg1, boolean arg2, boolean arg3, boolean arg4)
public static Biome
a(boolean arg0)
plainsBiome(boolean arg0)
method_30701(boolean arg0)
createPlains(boolean sunflower)
func_244226_a(boolean arg0)
private static Biome
a(bsw$a arg0)
baseEndBiome(BiomeGenerationSettings$Builder arg0)
method_31065(class_5485$class_5495 arg0)
composeEndSpawnSettings(GenerationSettings$Builder builder)
func_244222_a(BiomeGenerationSettings$Builder arg0)
public static Biome
h()
endBarrensBiome()
method_30716()
createEndBarrens()
func_244242_h()
public static Biome
i()
theEndBiome()
method_30717()
createTheEnd()
func_244243_i()
public static Biome
j()
endMidlandsBiome()
method_30718()
createEndMidlands()
func_244244_j()
public static Biome
k()
endHighlandsBiome()
method_30719()
createEndHighlands()
func_244245_k()
public static Biome
l()
smallEndIslandsBiome()
method_30720()
createSmallEndIslands()
func_244246_l()
public static Biome
a(float arg0, float arg1)
mushroomFieldsBiome(float arg0, float arg1)
method_30684(float arg0, float arg1)
createMushroomFields(float depth, float scale)
func_244207_a(float arg0, float arg1)
private static Biome
a(float arg0, float arg1, float arg2, boolean arg3, boolean arg4, btg$a arg5)
baseSavannaBiome(float arg0, float arg1, float arg2, boolean arg3, boolean arg4, MobSpawnSettings$Builder arg5)
method_31067(float arg0, float arg1, float arg2, boolean arg3, boolean arg4, class_5483$class_5496 arg5)
composeSavannaGenerationSettings(float depth, float scale, float temperature, boolean plateau, boolean shattered, SpawnSettings$Builder spawnSettings)
func_244212_a(float arg0, float arg1, float arg2, boolean arg3, boolean arg4, MobSpawnInfo$Builder arg5)
public static Biome
a(float arg0, float arg1, float arg2, boolean arg3, boolean arg4)
savannaBiome(float arg0, float arg1, float arg2, boolean arg3, boolean arg4)
method_30694(float arg0, float arg1, float arg2, boolean arg3, boolean arg4)
createSavanna(float depth, float scale, float temperature, boolean mountain, boolean shattered)
func_244211_a(float arg0, float arg1, float arg2, boolean arg3, boolean arg4)
private static MobSpawnSettings$Builder
x()
savannaMobs()
method_31068()
createSavannaSpawnSettings()
func_244258_x()
public static Biome
m()
savanaPlateauBiome()
method_30721()
createSavannaPlateau()
func_244247_m()
private static Biome
a(ctg<ctu> arg0, float arg1, float arg2, boolean arg3, boolean arg4)
baseBadlandsBiome(ConfiguredSurfaceBuilder<SurfaceBuilderBaseConfiguration> arg0, float arg1, float arg2, boolean arg3, boolean arg4)
method_30700(class_3504<class_3527> arg0, float arg1, float arg2, boolean arg3, boolean arg4)
createBadlands(ConfiguredSurfaceBuilder<TernarySurfaceConfig> arg0, float depth, float scale, boolean plateau, boolean wooded)
func_244224_a(ConfiguredSurfaceBuilder<SurfaceBuilderConfig> arg0, float arg1, float arg2, boolean arg3, boolean arg4)
public static Biome
b(float arg0, float arg1, boolean arg2)
badlandsBiome(float arg0, float arg1, boolean arg2)
method_30696(float arg0, float arg1, boolean arg2)
createNormalBadlands(float depth, float scale, boolean plateau)
func_244229_b(float arg0, float arg1, boolean arg2)
public static Biome
b(float arg0, float arg1)
woodedBadlandsPlateauBiome(float arg0, float arg1)
method_30693(float arg0, float arg1)
createWoodedBadlandsPlateau(float depth, float scale)
func_244228_b(float arg0, float arg1)
public static Biome
n()
erodedBadlandsBiome()
method_30722()
createErodedBadlands()
func_244248_n()
private static Biome
a(btg$a arg0, int arg1, int arg2, boolean arg3, bsw$a arg4)
baseOceanBiome(MobSpawnSettings$Builder arg0, int arg1, int arg2, boolean arg3, BiomeGenerationSettings$Builder arg4)
method_30692(class_5483$class_5496 arg0, int arg1, int arg2, boolean arg3, class_5485$class_5495 arg4)
createOcean(SpawnSettings$Builder spawnSettings, int waterColor, int waterFogColor, boolean deep, GenerationSettings$Builder arg4)
func_244223_a(MobSpawnInfo$Builder arg0, int arg1, int arg2, boolean arg3, BiomeGenerationSettings$Builder arg4)
private static BiomeGenerationSettings$Builder
a(ctg<ctu> arg0, boolean arg1, boolean arg2, boolean arg3)
baseOceanGeneration(ConfiguredSurfaceBuilder<SurfaceBuilderBaseConfiguration> arg0, boolean arg1, boolean arg2, boolean arg3)
method_31066(class_3504<class_3527> arg0, boolean arg1, boolean arg2, boolean arg3)
createOceanGenerationSettings(ConfiguredSurfaceBuilder<TernarySurfaceConfig> arg0, boolean deep, boolean warm, boolean arg3)
func_244225_a(ConfiguredSurfaceBuilder<SurfaceBuilderConfig> arg0, boolean arg1, boolean arg2, boolean arg3)
public static Biome
b(boolean arg0)
coldOceanBiome(boolean arg0)
method_30702(boolean arg0)
createColdOcean(boolean deep)
func_244230_b(boolean arg0)
public static Biome
c(boolean arg0)
oceanBiome(boolean arg0)
method_30706(boolean arg0)
createNormalOcean(boolean deep)
func_244234_c(boolean arg0)
public static Biome
d(boolean arg0)
lukeWarmOceanBiome(boolean arg0)
method_30709(boolean arg0)
createLukewarmOcean(boolean deep)
func_244237_d(boolean arg0)
public static Biome
o()
warmOceanBiome()
method_30723()
createWarmOcean()
func_244249_o()
public static Biome
p()
deepWarmOceanBiome()
method_30724()
createDeepWarmOcean()
func_244250_p()
public static Biome
e(boolean arg0)
frozenOceanBiome(boolean arg0)
method_30712(boolean arg0)
createFrozenOcean(boolean monument)
func_244239_e(boolean arg0)
private static Biome
a(float arg0, float arg1, boolean arg2, btg$a arg3)
baseForestBiome(float arg0, float arg1, boolean arg2, MobSpawnSettings$Builder arg3)
method_30711(float arg0, float arg1, boolean arg2, class_5483$class_5496 arg3)
createForest(float depth, float scale, boolean flower, SpawnSettings$Builder spawnSettings)
func_244218_a(float arg0, float arg1, boolean arg2, MobSpawnInfo$Builder arg3)
private static MobSpawnSettings$Builder
y()
defaultSpawns()
method_31069()
createForestSpawnSettings()
func_244259_y()
public static Biome
c(float arg0, float arg1)
forestBiome(float arg0, float arg1)
method_30704(float arg0, float arg1)
createNormalForest(float depth, float scale)
func_244232_c(float arg0, float arg1)
public static Biome
q()
flowerForestBiome()
method_30725()
createFlowerForest()
func_244251_q()
public static Biome
a(float arg0, float arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
taigaBiome(float arg0, float arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
method_30699(float arg0, float arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
createTaiga(float depth, float scale, boolean snowy, boolean mountains, boolean villages, boolean igloos)
func_244221_a(float arg0, float arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
public static Biome
c(float arg0, float arg1, boolean arg2)
darkForestBiome(float arg0, float arg1, boolean arg2)
method_30705(float arg0, float arg1, boolean arg2)
createDarkForest(float depth, float scale, boolean hills)
func_244233_c(float arg0, float arg1, boolean arg2)
public static Biome
d(float arg0, float arg1, boolean arg2)
swampBiome(float arg0, float arg1, boolean arg2)
method_30708(float arg0, float arg1, boolean arg2)
createSwamp(float depth, float scale, boolean hills)
func_244236_d(float arg0, float arg1, boolean arg2)
public static Biome
a(float arg0, float arg1, boolean arg2, boolean arg3)
tundraBiome(float arg0, float arg1, boolean arg2, boolean arg3)
method_30697(float arg0, float arg1, boolean arg2, boolean arg3)
createSnowyTundra(float depth, float scale, boolean iceSpikes, boolean mountains)
func_244219_a(float arg0, float arg1, boolean arg2, boolean arg3)
public static Biome
a(float arg0, float arg1, float arg2, int arg3, boolean arg4)
riverBiome(float arg0, float arg1, float arg2, int arg3, boolean arg4)
method_30686(float arg0, float arg1, float arg2, int arg3, boolean arg4)
createRiver(float depth, float scale, float temperature, int waterColor, boolean frozen)
func_244209_a(float arg0, float arg1, float arg2, int arg3, boolean arg4)
public static Biome
a(float arg0, float arg1, float arg2, float arg3, int arg4, boolean arg5, boolean arg6)
beachBiome(float arg0, float arg1, float arg2, float arg3, int arg4, boolean arg5, boolean arg6)
method_30685(float arg0, float arg1, float arg2, float arg3, int arg4, boolean arg5, boolean arg6)
createBeach(float depth, float scale, float temperature, float downfall, int waterColor, boolean snowy, boolean stony)
func_244208_a(float arg0, float arg1, float arg2, float arg3, int arg4, boolean arg5, boolean arg6)
public static Biome
r()
theVoidBiome()
method_30726()
createTheVoid()
func_244252_r()
public static Biome
s()
netherWastesBiome()
method_30727()
createNetherWastes()
func_244253_s()
public static Biome
t()
soulSandValleyBiome()
method_30728()
createSoulSandValley()
func_244254_t()
public static Biome
u()
basaltDeltasBiome()
method_30729()
createBasaltDeltas()
func_244255_u()
public static Biome
v()
crimsonForestBiome()
method_30730()
createCrimsonForest()
func_244256_v()
public static Biome
w()
warpedForestBiome()
method_30731()
createWarpedForest()
func_244257_w()