public BlockState | |
public BlockState | | a(cks arg0, gl arg1, cks arg2, bwq arg3, gg arg4, gg arg5) | | updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5) | | m_7417_(C_2064_ p_54212_, C_4687_ p_54213_, C_2064_ p_54214_, C_1598_ p_54215_, C_4675_ p_54216_, C_4675_ arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
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public VoxelShape | | b(cks arg0, bvt arg1, gg arg2, dnf arg3) | | getVisualShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_26159(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getCameraCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3) | | m_5909_(C_2064_ p_54203_, C_1559_ p_54204_, C_4675_ p_54205_, C_3051_ arg3) |
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public boolean | | a(cks arg0, cks arg1, gl arg2) | | skipRendering(BlockState arg0, BlockState arg1, Direction arg2) | | method_9522(class_2680 arg0, class_2680 arg1, class_2350 arg2) | | isSideInvisible(BlockState arg0, BlockState arg1, Direction arg2) | | m_6104_(C_2064_ p_54208_, C_2064_ p_54209_, C_4687_ arg2) |
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public final boolean | | a(cks arg0, boolean arg1) | | attachsTo(BlockState arg0, boolean arg1) | | method_10281(class_2680 arg0, boolean arg1) | | connectsTo(BlockState state, boolean sideSolidFullSquare) | | m_54217_(C_2064_ p_54219_, boolean arg1) |
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protected void | |