public void | | a(Random arg0, cml arg1, bxo arg2, int arg3, int arg4, int arg5, double arg6, cks arg7, cks arg8, int arg9, int arg10, long arg11, ddn arg12) | | apply(Random arg0, ChunkAccess arg1, Biome arg2, int arg3, int arg4, int arg5, double arg6, BlockState arg7, BlockState arg8, int arg9, int arg10, long arg11, SurfaceBuilderBaseConfiguration arg12) | | method_15219(Random arg0, class_2791 arg1, class_1959 arg2, int arg3, int arg4, int arg5, double arg6, class_2680 arg7, class_2680 arg8, int arg9, int arg10, long arg11, class_3527 arg12) | | generate(Random arg0, Chunk arg1, Biome arg2, int arg3, int arg4, int arg5, double arg6, BlockState arg7, BlockState arg8, int arg9, int arg10, long arg11, TernarySurfaceConfig arg12) | | m_142263_(Random p_163892_, C_2116_ p_163893_, C_1629_ p_163894_, int p_163895_, int p_163896_, int p_163897_, double p_163898_, C_2064_ p_163900_, C_2064_ p_163901_, int p_163902_, int p_163903_, long arg11, C_2657_ arg12) |
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protected void | | a(Random arg0, cml arg1, bxo arg2, int arg3, int arg4, int arg5, double arg6, cks arg7, cks arg8, cks arg9, cks arg10, cks arg11, int arg12, int arg13) | | apply(Random arg0, ChunkAccess arg1, Biome arg2, int arg3, int arg4, int arg5, double arg6, BlockState arg7, BlockState arg8, BlockState arg9, BlockState arg10, BlockState arg11, int arg12, int arg13) | | method_15218(Random arg0, class_2791 arg1, class_1959 arg2, int arg3, int arg4, int arg5, double arg6, class_2680 arg7, class_2680 arg8, class_2680 arg9, class_2680 arg10, class_2680 arg11, int arg12, int arg13) | | generate(Random random, Chunk chunk, Biome biome, int x, int z, int height, double noise, BlockState defaultBlock, BlockState fluidBlock, BlockState topBlock, BlockState underBlock, BlockState underwaterBlock, int seaLevel, int arg13) | | m_163918_(Random p_163920_, C_2116_ p_163921_, C_1629_ p_163922_, int p_163923_, int p_163924_, int p_163925_, double p_163926_, C_2064_ p_163928_, C_2064_ p_163929_, C_2064_ p_163930_, C_2064_ p_163931_, C_2064_ p_163932_, int arg12, int arg13) |
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