net.minecraft.client.model

public class PlayerModel<T extends LivingEntity>

extends HumanoidModel<T>

All mapped superinterfaces:

ArmedModel, HeadedModel

ejf
net.minecraft.client.model.PlayerModel
net.minecraft.class_591
net.minecraft.client.render.entity.model.PlayerEntityModel
net.minecraft.src.C_3853_

Field summary

Modifier and TypeField
private static final String
a
EAR
field_32538
EAR
f_170816_
private static final String
x
CLOAK
field_32539
CLOAK
f_170817_
private static final String
y
LEFT_SLEEVE
field_32540
LEFT_SLEEVE
f_170818_
private static final String
z
RIGHT_SLEEVE
field_32541
RIGHT_SLEEVE
f_170819_
private static final String
A
LEFT_PANTS
field_32536
LEFT_PANTS
f_170813_
private static final String
B
RIGHT_PANTS
field_32537
RIGHT_PANTS
f_170814_
private final List<ModelPart>
C
parts
field_27466
parts
f_170815_
public final ModelPart
b
leftSleeve
field_3484
leftSleeve
f_103374_
public final ModelPart
t
rightSleeve
field_3486
rightSleeve
f_103375_
public final ModelPart
u
leftPants
field_3482
leftPants
f_103376_
public final ModelPart
v
rightPants
field_3479
rightPants
f_103377_
public final ModelPart
w
jacket
field_3483
jacket
f_103378_
private final ModelPart
D
cloak
field_3485
cloak
f_103373_
private final ModelPart
E
ear
field_3481
ear
f_103379_
private final boolean
F
slim
field_3480
thinArms
f_103380_

Constructor summary

ModifierConstructor
public (ModelPart root, boolean thinArms)

Method summary

Modifier and TypeMethod
public static MeshDefinition
a(eky arg0, boolean arg1)
createMesh(CubeDeformation arg0, boolean arg1)
method_32028(class_5605 arg0, boolean arg1)
getTexturedModelData(Dilation dilation, boolean slim)
m_170825_(C_141661_ p_170826_, boolean p_170827_)
protected Iterable<ModelPart>
b()
bodyParts()
method_22948()
getBodyParts()
m_5608_()
public void
a(dsj arg0, dsn arg1, int arg2, int arg3)
renderEars(PoseStack arg0, VertexConsumer arg1, int arg2, int arg3)
method_2824(class_4587 arg0, class_4588 arg1, int arg2, int arg3)
renderEars(MatrixStack matrices, VertexConsumer vertices, int light, int overlay)
m_103401_(C_3181_ p_103403_, C_3187_ p_103404_, int p_103405_, int arg3)
public void
b(dsj arg0, dsn arg1, int arg2, int arg3)
renderCloak(PoseStack arg0, VertexConsumer arg1, int arg2, int arg3)
method_2823(class_4587 arg0, class_4588 arg1, int arg2, int arg3)
renderCape(MatrixStack matrices, VertexConsumer vertices, int light, int overlay)
m_103411_(C_3181_ p_103413_, C_3187_ p_103414_, int p_103415_, int arg3)
public void
a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setupAnim(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
method_17087(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setAngles(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
m_6973_(T p_103396_, float p_103397_, float p_103398_, float p_103399_, float p_103400_, float arg5)
public void
d_(boolean arg0)
setAllVisible(boolean arg0)
method_2805(boolean arg0)
setVisible(boolean arg0)
m_8009_(boolean arg0)
public void
a(axc arg0, dsj arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
m_6002_(C_520_ p_103393_, C_3181_ arg1)
public ModelPart
a(Random arg0)
getRandomModelPart(Random arg0)
method_22697(Random arg0)
getRandomPart(Random random)
m_103406_(Random arg0)