net.minecraft.world.level.levelgen.structure

public class OceanMonumentPieces$MonumentBuilding

extends OceanMonumentPieces$OceanMonumentPiece

det$h
net.minecraft.world.level.levelgen.structure.OceanMonumentPieces$MonumentBuilding
net.minecraft.class_3366$class_3374
net.minecraft.structure.OceanMonumentGenerator$Base
net.minecraft.src.C_2526_$C_2535_
net.minecraft.world.level.levelgen.structure.WorldGenMonumentPieces$WorldGenMonumentPiece1

Field summary

Modifier and TypeField
private static final int
C
WIDTH
field_31602
field_31602
f_162988_
private static final int
D
HEIGHT
field_31603
field_31603
f_162989_
private static final int
E
DEPTH
field_31604
field_31604
f_162990_
public static final int
a
BIOME_RANGE_CHECK
field_31606
field_31606
f_162992_
private static final int
F
TOP_POSITION
field_31605
field_31605
f_162991_
private OceanMonumentPieces$RoomDefinition
G
sourceRoom
field_14464
field_14464
f_72156_
private OceanMonumentPieces$RoomDefinition
H
coreRoom
field_14466
field_14466
f_72157_
private final List<OceanMonumentPieces$OceanMonumentPiece>
I
childPieces
field_14465
field_14465
f_72158_

Constructor summary

ModifierConstructor
public (Random random, int x, int z, Direction orientation)
public (CompoundTag nbt)

Method summary

Modifier and TypeMethod
private List<OceanMonumentPieces$RoomDefinition>
a(Random arg0)
generateRoomGraph(Random arg0)
method_14760(Random arg0)
method_14760(Random random)
m_72179_(Random arg0)
public void
a(cav arg0, cau arg1, cpz arg2, Random arg3, deh arg4, bzk arg5, gh arg6)
postProcess(WorldGenLevel arg0, StructureFeatureManager arg1, ChunkGenerator arg2, Random arg3, BoundingBox arg4, ChunkPos arg5, BlockPos arg6)
method_14931(class_5281 arg0, class_5138 arg1, class_2794 arg2, Random arg3, class_3341 arg4, class_1923 arg5, class_2338 arg6)
generate(StructureWorldAccess arg0, StructureAccessor arg1, ChunkGenerator arg2, Random arg3, BlockBox arg4, ChunkPos arg5, BlockPos arg6)
m_183269_(C_1625_ p_192268_, C_1621_ p_192269_, C_2118_ p_192270_, Random p_192271_, C_2478_ p_192272_, C_1560_ p_192273_, C_4675_ arg6)
private void
a(boolean arg0, int arg1, cav arg2, Random arg3, deh arg4)
generateWing(boolean arg0, int arg1, WorldGenLevel arg2, Random arg3, BoundingBox arg4)
method_14761(boolean arg0, int arg1, class_5281 arg2, Random arg3, class_3341 arg4)
method_14761(boolean arg0, int arg1, StructureWorldAccess world, Random random, BlockBox box)
m_72181_(boolean p_72183_, int p_72184_, C_1625_ p_72185_, Random p_72186_, C_2478_ arg4)
private void
a(cav arg0, Random arg1, deh arg2)
generateEntranceArchs(WorldGenLevel arg0, Random arg1, BoundingBox arg2)
method_14763(class_5281 arg0, Random arg1, class_3341 arg2)
method_14763(StructureWorldAccess world, Random random, BlockBox box)
m_72175_(C_1625_ p_72177_, Random p_72178_, C_2478_ arg2)
private void
b(cav arg0, Random arg1, deh arg2)
generateEntranceWall(WorldGenLevel arg0, Random arg1, BoundingBox arg2)
method_14762(class_5281 arg0, Random arg1, class_3341 arg2)
method_14762(StructureWorldAccess world, Random random, BlockBox box)
m_72187_(C_1625_ p_72189_, Random p_72190_, C_2478_ arg2)
private void
c(cav arg0, Random arg1, deh arg2)
generateRoofPiece(WorldGenLevel arg0, Random arg1, BoundingBox arg2)
method_14765(class_5281 arg0, Random arg1, class_3341 arg2)
method_14765(StructureWorldAccess world, Random random, BlockBox box)
m_72191_(C_1625_ p_72193_, Random p_72194_, C_2478_ arg2)
private void
d(cav arg0, Random arg1, deh arg2)
generateLowerWall(WorldGenLevel arg0, Random arg1, BoundingBox arg2)
method_14764(class_5281 arg0, Random arg1, class_3341 arg2)
method_14764(StructureWorldAccess world, Random random, BlockBox box)
m_72195_(C_1625_ p_72197_, Random p_72198_, C_2478_ arg2)
private void
e(cav arg0, Random arg1, deh arg2)
generateMiddleWall(WorldGenLevel arg0, Random arg1, BoundingBox arg2)
method_14766(class_5281 arg0, Random arg1, class_3341 arg2)
method_14766(StructureWorldAccess world, Random random, BlockBox box)
m_72199_(C_1625_ p_72201_, Random p_72202_, C_2478_ arg2)
private void
f(cav arg0, Random arg1, deh arg2)
generateUpperWall(WorldGenLevel arg0, Random arg1, BoundingBox arg2)
method_14767(class_5281 arg0, Random arg1, class_3341 arg2)
method_14767(StructureWorldAccess world, Random random, BlockBox box)
m_72203_(C_1625_ p_72205_, Random p_72206_, C_2478_ arg2)