net.minecraft.client.renderer

public abstract class RenderStateShard

ezz
net.minecraft.client.renderer.RenderStateShard
net.minecraft.class_4668
net.minecraft.client.render.RenderPhase
net.minecraft.src.C_4149_

Field summary

Modifier and TypeField
private static final float
aK
VIEW_SCALE_Z_EPSILON
field_32771
VIEW_OFFSET_Z_LAYERING_SCALE
f_173089_
protected final String
a
name
field_21363
name
f_110133_
private final Runnable
aL
setupState
field_21361
beginAction
f_110131_
private final Runnable
aM
clearState
field_21362
endAction
f_110132_
protected static final RenderStateShard$TransparencyStateShard
b
NO_TRANSPARENCY
field_21364
NO_TRANSPARENCY
f_110134_
protected static final RenderStateShard$TransparencyStateShard
c
ADDITIVE_TRANSPARENCY
field_21366
ADDITIVE_TRANSPARENCY
f_110135_
protected static final RenderStateShard$TransparencyStateShard
d
LIGHTNING_TRANSPARENCY
field_21367
LIGHTNING_TRANSPARENCY
f_110136_
protected static final RenderStateShard$TransparencyStateShard
e
GLINT_TRANSPARENCY
field_21368
GLINT_TRANSPARENCY
f_110137_
protected static final RenderStateShard$TransparencyStateShard
f
CRUMBLING_TRANSPARENCY
field_21369
CRUMBLING_TRANSPARENCY
f_110138_
protected static final RenderStateShard$TransparencyStateShard
g
TRANSLUCENT_TRANSPARENCY
field_21370
TRANSLUCENT_TRANSPARENCY
f_110139_
protected static final RenderStateShard$ShaderStateShard
h
NO_SHADER
field_29434
NO_SHADER
f_173096_
protected static final RenderStateShard$ShaderStateShard
i
BLOCK_SHADER
field_29435
BLOCK_SHADER
f_173097_
protected static final RenderStateShard$ShaderStateShard
j
NEW_ENTITY_SHADER
field_29436
NEW_ENTITY_SHADER
f_173098_
protected static final RenderStateShard$ShaderStateShard
k
POSITION_COLOR_LIGHTMAP_SHADER
field_29437
POSITION_COLOR_LIGHTMAP_SHADER
f_173099_
protected static final RenderStateShard$ShaderStateShard
l
POSITION_SHADER
field_29438
POSITION_SHADER
f_173100_
protected static final RenderStateShard$ShaderStateShard
m
POSITION_COLOR_TEX_SHADER
field_29439
POSITION_COLOR_TEXTURE_SHADER
f_173101_
protected static final RenderStateShard$ShaderStateShard
n
POSITION_TEX_SHADER
field_29440
POSITION_TEXTURE_SHADER
f_173102_
protected static final RenderStateShard$ShaderStateShard
o
POSITION_COLOR_TEX_LIGHTMAP_SHADER
field_29441
POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER
f_173103_
protected static final RenderStateShard$ShaderStateShard
p
POSITION_COLOR_SHADER
field_29442
COLOR_SHADER
f_173104_
protected static final RenderStateShard$ShaderStateShard
q
RENDERTYPE_SOLID_SHADER
field_29443
SOLID_SHADER
f_173105_
protected static final RenderStateShard$ShaderStateShard
r
RENDERTYPE_CUTOUT_MIPPED_SHADER
field_29444
CUTOUT_MIPPED_SHADER
f_173106_
protected static final RenderStateShard$ShaderStateShard
s
RENDERTYPE_CUTOUT_SHADER
field_29445
CUTOUT_SHADER
f_173107_
protected static final RenderStateShard$ShaderStateShard
t
RENDERTYPE_TRANSLUCENT_SHADER
field_29446
TRANSLUCENT_SHADER
f_173108_
protected static final RenderStateShard$ShaderStateShard
u
RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER
field_29447
TRANSLUCENT_MOVING_BLOCK_SHADER
f_173109_
protected static final RenderStateShard$ShaderStateShard
v
RENDERTYPE_TRANSLUCENT_NO_CRUMBLING_SHADER
field_29448
TRANSLUCENT_NO_CRUMBLING_SHADER
f_173110_
protected static final RenderStateShard$ShaderStateShard
w
RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER
field_29449
ARMOR_CUTOUT_NO_CULL_SHADER
f_173111_
protected static final RenderStateShard$ShaderStateShard
x
RENDERTYPE_ENTITY_SOLID_SHADER
field_29450
ENTITY_SOLID_SHADER
f_173112_
protected static final RenderStateShard$ShaderStateShard
y
RENDERTYPE_ENTITY_CUTOUT_SHADER
field_29451
ENTITY_CUTOUT_SHADER
f_173113_
protected static final RenderStateShard$ShaderStateShard
z
RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER
field_29452
ENTITY_CUTOUT_NONULL_SHADER
f_173114_
protected static final RenderStateShard$ShaderStateShard
A
RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER
field_29404
ENTITY_CUTOUT_NONULL_OFFSET_Z_SHADER
f_173063_
protected static final RenderStateShard$ShaderStateShard
B
RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER
field_29405
ITEM_ENTITY_TRANSLUCENT_CULL_SHADER
f_173064_
protected static final RenderStateShard$ShaderStateShard
C
RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER
field_29406
ENTITY_TRANSLUCENT_CULL_SHADER
f_173065_
protected static final RenderStateShard$ShaderStateShard
D
RENDERTYPE_ENTITY_TRANSLUCENT_SHADER
field_29407
ENTITY_TRANSLUCENT_SHADER
f_173066_
protected static final RenderStateShard$ShaderStateShard
E
RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER
field_38344
ENTITY_TRANSLUCENT_EMISSIVE_SHADER
f_234323_
protected static final RenderStateShard$ShaderStateShard
F
RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER
field_29408
ENTITY_SMOOTH_CUTOUT_SHADER
f_173067_
protected static final RenderStateShard$ShaderStateShard
G
RENDERTYPE_BEACON_BEAM_SHADER
field_29409
BEACON_BEAM_SHADER
f_173068_
protected static final RenderStateShard$ShaderStateShard
H
RENDERTYPE_ENTITY_DECAL_SHADER
field_29410
ENTITY_DECAL_SHADER
f_173069_
protected static final RenderStateShard$ShaderStateShard
I
RENDERTYPE_ENTITY_NO_OUTLINE_SHADER
field_29411
ENTITY_NO_OUTLINE_SHADER
f_173070_
protected static final RenderStateShard$ShaderStateShard
J
RENDERTYPE_ENTITY_SHADOW_SHADER
field_29412
ENTITY_SHADOW_SHADER
f_173071_
protected static final RenderStateShard$ShaderStateShard
K
RENDERTYPE_ENTITY_ALPHA_SHADER
field_29413
ENTITY_ALPHA_SHADER
f_173072_
protected static final RenderStateShard$ShaderStateShard
L
RENDERTYPE_EYES_SHADER
field_29414
EYES_SHADER
f_173073_
protected static final RenderStateShard$ShaderStateShard
M
RENDERTYPE_ENERGY_SWIRL_SHADER
field_29415
ENERGY_SWIRL_SHADER
f_173074_
protected static final RenderStateShard$ShaderStateShard
N
RENDERTYPE_LEASH_SHADER
field_29416
LEASH_SHADER
f_173075_
protected static final RenderStateShard$ShaderStateShard
O
RENDERTYPE_WATER_MASK_SHADER
field_29417
WATER_MASK_SHADER
f_173076_
protected static final RenderStateShard$ShaderStateShard
P
RENDERTYPE_OUTLINE_SHADER
field_29418
OUTLINE_SHADER
f_173077_
protected static final RenderStateShard$ShaderStateShard
Q
RENDERTYPE_ARMOR_GLINT_SHADER
field_29419
ARMOR_GLINT_SHADER
f_173078_
protected static final RenderStateShard$ShaderStateShard
R
RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER
field_29420
ARMOR_ENTITY_GLINT_SHADER
f_173079_
protected static final RenderStateShard$ShaderStateShard
S
RENDERTYPE_GLINT_TRANSLUCENT_SHADER
field_29421
TRANSLUCENT_GLINT_SHADER
f_173080_
protected static final RenderStateShard$ShaderStateShard
T
RENDERTYPE_GLINT_SHADER
field_29422
GLINT_SHADER
f_173081_
protected static final RenderStateShard$ShaderStateShard
U
RENDERTYPE_GLINT_DIRECT_SHADER
field_29423
DIRECT_GLINT_SHADER
f_173082_
protected static final RenderStateShard$ShaderStateShard
V
RENDERTYPE_ENTITY_GLINT_SHADER
field_29424
ENTITY_GLINT_SHADER
f_173083_
protected static final RenderStateShard$ShaderStateShard
W
RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER
field_29425
DIRECT_ENTITY_GLINT_SHADER
f_173084_
protected static final RenderStateShard$ShaderStateShard
X
RENDERTYPE_CRUMBLING_SHADER
field_29426
CRUMBLING_SHADER
f_173085_
protected static final RenderStateShard$ShaderStateShard
Y
RENDERTYPE_TEXT_SHADER
field_29427
TEXT_SHADER
f_173086_
protected static final RenderStateShard$ShaderStateShard
Z
RENDERTYPE_TEXT_INTENSITY_SHADER
field_33628
TEXT_INTENSITY_SHADER
f_173087_
protected static final RenderStateShard$ShaderStateShard
aa
RENDERTYPE_TEXT_SEE_THROUGH_SHADER
field_29428
TRANSPARENT_TEXT_SHADER
f_173088_
protected static final RenderStateShard$ShaderStateShard
ab
RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER
field_33629
TRANSPARENT_TEXT_INTENSITY_SHADER
f_173090_
protected static final RenderStateShard$ShaderStateShard
ac
RENDERTYPE_LIGHTNING_SHADER
field_29429
LIGHTNING_SHADER
f_173091_
protected static final RenderStateShard$ShaderStateShard
ad
RENDERTYPE_TRIPWIRE_SHADER
field_29430
TRIPWIRE_SHADER
f_173092_
protected static final RenderStateShard$ShaderStateShard
ae
RENDERTYPE_END_PORTAL_SHADER
field_29431
END_PORTAL_SHADER
f_173093_
protected static final RenderStateShard$ShaderStateShard
af
RENDERTYPE_END_GATEWAY_SHADER
field_29432
END_GATEWAY_SHADER
f_173094_
protected static final RenderStateShard$ShaderStateShard
ag
RENDERTYPE_LINES_SHADER
field_29433
LINES_SHADER
f_173095_
protected static final RenderStateShard$TextureStateShard
ah
BLOCK_SHEET_MIPPED
field_21376
MIPMAP_BLOCK_ATLAS_TEXTURE
f_110145_
protected static final RenderStateShard$TextureStateShard
ai
BLOCK_SHEET
field_21377
BLOCK_ATLAS_TEXTURE
f_110146_
protected static final RenderStateShard$EmptyTextureStateShard
aj
NO_TEXTURE
field_21378
NO_TEXTURE
f_110147_
protected static final RenderStateShard$TexturingStateShard
ak
DEFAULT_TEXTURING
field_21379
DEFAULT_TEXTURING
f_110148_
protected static final RenderStateShard$TexturingStateShard
al
GLINT_TEXTURING
field_21381
GLINT_TEXTURING
f_110150_
protected static final RenderStateShard$TexturingStateShard
am
ENTITY_GLINT_TEXTURING
field_21382
ENTITY_GLINT_TEXTURING
f_110151_
protected static final RenderStateShard$LightmapStateShard
an
LIGHTMAP
field_21383
ENABLE_LIGHTMAP
f_110152_
protected static final RenderStateShard$LightmapStateShard
ao
NO_LIGHTMAP
field_21384
DISABLE_LIGHTMAP
f_110153_
protected static final RenderStateShard$OverlayStateShard
ap
OVERLAY
field_21385
ENABLE_OVERLAY_COLOR
f_110154_
protected static final RenderStateShard$OverlayStateShard
aq
NO_OVERLAY
field_21386
DISABLE_OVERLAY_COLOR
f_110155_
protected static final RenderStateShard$CullStateShard
ar
CULL
field_21344
ENABLE_CULLING
f_110158_
protected static final RenderStateShard$CullStateShard
as
NO_CULL
field_21345
DISABLE_CULLING
f_110110_
protected static final RenderStateShard$DepthTestStateShard
at
NO_DEPTH_TEST
field_21346
ALWAYS_DEPTH_TEST
f_110111_
protected static final RenderStateShard$DepthTestStateShard
au
EQUAL_DEPTH_TEST
field_21347
EQUAL_DEPTH_TEST
f_110112_
protected static final RenderStateShard$DepthTestStateShard
av
LEQUAL_DEPTH_TEST
field_21348
LEQUAL_DEPTH_TEST
f_110113_
protected static final RenderStateShard$WriteMaskStateShard
aw
COLOR_DEPTH_WRITE
field_21349
ALL_MASK
f_110114_
protected static final RenderStateShard$WriteMaskStateShard
ax
COLOR_WRITE
field_21350
COLOR_MASK
f_110115_
protected static final RenderStateShard$WriteMaskStateShard
ay
DEPTH_WRITE
field_21351
DEPTH_MASK
f_110116_
protected static final RenderStateShard$LayeringStateShard
az
NO_LAYERING
field_21352
NO_LAYERING
f_110117_
protected static final RenderStateShard$LayeringStateShard
aA
POLYGON_OFFSET_LAYERING
field_21353
POLYGON_OFFSET_LAYERING
f_110118_
protected static final RenderStateShard$LayeringStateShard
aB
VIEW_OFFSET_Z_LAYERING
field_22241
VIEW_OFFSET_Z_LAYERING
f_110119_
protected static final RenderStateShard$OutputStateShard
aC
MAIN_TARGET
field_21358
MAIN_TARGET
f_110123_
protected static final RenderStateShard$OutputStateShard
aD
OUTLINE_TARGET
field_21359
OUTLINE_TARGET
f_110124_
protected static final RenderStateShard$OutputStateShard
aE
TRANSLUCENT_TARGET
field_25280
TRANSLUCENT_TARGET
f_110125_
protected static final RenderStateShard$OutputStateShard
aF
PARTICLES_TARGET
field_25281
PARTICLES_TARGET
f_110126_
protected static final RenderStateShard$OutputStateShard
aG
WEATHER_TARGET
field_25282
WEATHER_TARGET
f_110127_
protected static final RenderStateShard$OutputStateShard
aH
CLOUDS_TARGET
field_25283
CLOUDS_TARGET
f_110128_
protected static final RenderStateShard$OutputStateShard
aI
ITEM_ENTITY_TARGET
field_25643
ITEM_TARGET
f_110129_
protected static final RenderStateShard$LineStateShard
aJ
DEFAULT_LINE
field_21360
FULL_LINE_WIDTH
f_110130_

Constructor summary

ModifierConstructor
public (String name, Runnable beginAction, Runnable endAction)

Method summary

Modifier and TypeMethod
public void
a()
setupRenderState()
method_23516()
startDrawing()
m_110185_()
public void
b()
clearRenderState()
method_23518()
endDrawing()
m_110188_()
private static void
a(float arg0)
setupGlintTexturing(float arg0)
method_23517(float arg0)
setupGlintTexturing(float scale)
m_110186_(float p_110187_)