net.minecraft.world.entity.ai.village

public class VillageSiege

implements CustomSpawner

bmq
net.minecraft.world.entity.ai.village.VillageSiege
net.minecraft.class_1419
net.minecraft.village.ZombieSiegeManager
net.minecraft.src.C_785_
net.minecraft.world.entity.ai.village.VillageSiege

Field summary

Modifier and TypeField
private static final org.slf4j.Logger
a
LOGGER
field_26390
LOGGER
f_26997_
private boolean
b
hasSetupSiege
field_6725
spawned
f_26998_
private VillageSiege$State
c
siegeState
field_18479
state
f_26999_
private int
d
zombiesToSpawn
field_6723
remaining
f_27000_
private int
e
nextSpawnTime
field_6722
countdown
f_27001_
private int
f
spawnX
field_6721
startX
f_27002_
private int
g
spawnY
field_6720
startY
f_27003_
private int
h
spawnZ
field_6719
startZ
f_27004_

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public int
a(agg arg0, boolean arg1, boolean arg2)
tick(ServerLevel arg0, boolean arg1, boolean arg2)
method_6445(class_3218 arg0, boolean arg1, boolean arg2)
spawn(ServerWorld arg0, boolean arg1, boolean arg2)
m_7995_(C_12_ p_27014_, boolean p_27015_, boolean arg2)
private boolean
a(agg arg0)
tryToSetupSiege(ServerLevel arg0)
method_6446(class_3218 arg0)
spawn(ServerWorld world)
m_27007_(C_12_ arg0)
private void
b(agg arg0)
trySpawn(ServerLevel arg0)
method_6447(class_3218 arg0)
trySpawnZombie(ServerWorld world)
m_27016_(C_12_ arg0)
private Vec3
a(agg arg0, gt arg1)
findRandomSpawnPos(ServerLevel arg0, BlockPos arg1)
method_6448(class_3218 arg0, class_2338 arg1)
getSpawnVector(ServerWorld world, BlockPos pos)
m_27009_(C_12_ p_27011_, C_4675_ arg1)