net.minecraft.client.model

public class VexModel

extends HierarchicalModel<Vex> implements ArmedModel

All mapped superinterfaces:

ArmedModel

exr
net.minecraft.client.model.VexModel
net.minecraft.class_617
net.minecraft.client.render.entity.model.VexEntityModel
net.minecraft.src.C_3880_

Field summary

Modifier and TypeField
private final ModelPart
a
root
field_41116
root
f_257017_
private final ModelPart
b
body
field_41117
body
f_256999_
private final ModelPart
f
rightArm
field_41118
rightArm
f_257013_
private final ModelPart
g
leftArm
field_41119
leftArm
f_256879_
private final ModelPart
h
rightWing
field_3602
rightWing
f_104011_
private final ModelPart
i
leftWing
field_3601
leftWing
f_104010_
private final ModelPart
j
head
field_41711
head
f_263122_

Constructor summary

ModifierConstructor
public (ModelPart root)

Method summary

Modifier and TypeMethod
public static LayerDefinition
b()
createBodyLayer()
method_32063()
getTexturedModelData()
m_171046_()
public void
a(bur arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setupAnim(Vex arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
method_17127(class_1634 arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setAngles(VexEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
m_6973_(C_1080_ p_104029_, float p_104030_, float p_104031_, float p_104032_, float p_104033_, float arg5)
public ModelPart
a()
root()
method_32008()
getPart()
m_142109_()
public void
a(beb arg0, eed arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
m_6002_(C_520_ p_260351_, C_3181_ arg1)
private void
a(eed arg0, boolean arg1)
offsetStackPosition(PoseStack arg0, boolean arg1)
method_47977(class_4587 arg0, boolean arg1)
translateForHand(MatrixStack matrices, boolean mainHand)
m_263220_(C_3181_ p_263414_, boolean arg1)