public static LayerDefinition | | c() | | createBodyLayer() | | method_31979() | | getTexturedModelData() | | m_170357_() |
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public void | | a(buv arg0, float arg1, float arg2, float arg3) | | prepareMobModel(ArmorStand arg0, float arg1, float arg2, float arg3) | | method_24223(class_1531 arg0, float arg1, float arg2, float arg3) | | animateModel(ArmorStandEntity arg0, float arg1, float arg2, float arg3) | | m_6839_(C_966_ p_102173_, float p_102174_, float p_102175_, float arg3) |
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public void | | a(buv arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | | setupAnim(ArmorStand arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | | method_17066(class_1531 arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | | setAngles(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | | m_6973_(C_966_ p_102178_, float p_102179_, float p_102180_, float p_102181_, float p_102182_, float arg5) |
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protected Iterable<ModelPart> | | b() | | bodyParts() | | method_22948() | | getBodyParts() | | m_5608_() |
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public void | |