public static LayerDefinition | | b() | | createBodyLayer() | | method_32023() | | getTexturedModelData() | | m_170781_() |
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public ModelPart | | a() | | root() | | method_32008() | | getPart() | | m_142109_() |
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public void | | a(bmx arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | | setupAnim(Parrot arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | | method_17112(class_1453 arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | | setAngles(ParrotEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | | m_6973_(C_877_ p_103218_, float p_103219_, float p_103220_, float p_103221_, float p_103222_, float arg5) |
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public void | | a(bmx arg0, float arg1, float arg2, float arg3) | | prepareMobModel(Parrot arg0, float arg1, float arg2, float arg3) | | method_17108(class_1453 arg0, float arg1, float arg2, float arg3) | | animateModel(ParrotEntity arg0, float arg1, float arg2, float arg3) | | m_6839_(C_877_ p_103213_, float p_103214_, float p_103215_, float arg3) |
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public void | | a(dzt arg0, dzx arg1, int arg2, int arg3, float arg4, float arg5, float arg6, float arg7, int arg8) | | renderOnShoulder(PoseStack arg0, VertexConsumer arg1, int arg2, int arg3, float arg4, float arg5, float arg6, float arg7, int arg8) | | method_17106(class_4587 arg0, class_4588 arg1, int arg2, int arg3, float arg4, float arg5, float arg6, float arg7, int arg8) | | poseOnShoulder(MatrixStack matrices, VertexConsumer vertexConsumer, int light, int overlay, float limbAngle, float limbDistance, float headYaw, float headPitch, int danceAngle) | | m_103223_(C_3181_ p_103225_, C_3187_ p_103226_, int p_103227_, int p_103228_, float p_103229_, float p_103230_, float p_103231_, float p_103232_, int arg8) |
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private void | | a(era$a arg0, int arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | setupAnim(ParrotModel$State arg0, int arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | method_17111(class_584$class_585 arg0, int arg1, float arg2, float arg3, float arg4, float arg5, float arg6) | | setAngles(ParrotEntityModel$Pose pose, int danceAngle, float limbAngle, float limbDistance, float age, float headYaw, float headPitch) | | m_103241_(C_3846_ p_103243_, int p_103244_, float p_103245_, float p_103246_, float p_103247_, float p_103248_, float arg6) |
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private void | |
private static ParrotModel$State | |