public Vec3 | |
public boolean | | a(bwi arg0, fmw arg1, double arg2, double arg3, double arg4) | | shouldRender(Shulker arg0, Frustum arg1, double arg2, double arg3, double arg4) | | method_4112(class_1606 arg0, class_4604 arg1, double arg2, double arg3, double arg4) | | shouldRender(ShulkerEntity arg0, Frustum arg1, double arg2, double arg3, double arg4) | | m_5523_(C_1048_ p_115914_, C_4273_ p_115915_, double p_115916_, double arg3, double arg4) |
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public ResourceLocation | |
public static ResourceLocation | |
protected void | | a(bwi arg0, eij arg1, float arg2, float arg3, float arg4) | | setupRotations(Shulker arg0, PoseStack arg1, float arg2, float arg3, float arg4) | | method_4114(class_1606 arg0, class_4587 arg1, float arg2, float arg3, float arg4) | | setupTransforms(ShulkerEntity arg0, MatrixStack arg1, float arg2, float arg3, float arg4) | | m_7523_(C_1048_ p_115908_, C_3181_ p_115909_, float p_115910_, float p_115911_, float arg4) |
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