Projectile | | a(dca arg0, js arg1, cur arg2, je arg3) | | asProjectile(Level arg0, Position arg1, ItemStack arg2, Direction arg3) | | method_58648(class_1937 arg0, class_2374 arg1, class_1799 arg2, class_2350 arg3) | | createEntity(World world, Position pos, ItemStack stack, Direction direction) | | m_319847_(C_1596_ p_329462_, C_4703_ p_328976_, C_1391_ p_329211_, C_4687_ arg3) |
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default void | | a(cnr arg0, double arg1, double arg2, double arg3, float arg4, float arg5) | | shoot(Projectile arg0, double arg1, double arg2, double arg3, float arg4, float arg5) | | method_58654(class_1676 arg0, double arg1, double arg2, double arg3, float arg4, float arg5) | | initializeProjectile(ProjectileEntity entity, double x, double y, double z, float power, float uncertainty) | | m_319015_(C_1167_ p_328692_, double p_328907_, double p_333007_, double arg3, float arg4, float arg5) |
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