net.minecraft.client.model

public class SkeletonModel<T extends Mob extends RangedAttackMob>

extends HumanoidModel<T>

All mapped superinterfaces:

ArmedModel, HeadedModel

fxf
net.minecraft.client.model.SkeletonModel
net.minecraft.class_606
net.minecraft.client.render.entity.model.SkeletonEntityModel
net.minecraft.src.C_3868_

Constructor summary

ModifierConstructor
public (ModelPart arg0)

Method summary

Modifier and TypeMethod
public static LayerDefinition
e()
createBodyLayer()
method_32047()
getTexturedModelData()
m_170942_()
protected static void
a(fyt arg0)
createDefaultSkeletonMesh(PartDefinition arg0)
method_57794(class_5610 arg0)
addLimbs(ModelPartData data)
m_322411_(C_141666_ p_329924_)
public void
a(T arg0, float arg1, float arg2, float arg3)
prepareMobModel(T arg0, float arg1, float arg2, float arg3)
method_19689(T arg0, float arg1, float arg2, float arg3)
animateModel(T arg0, float arg1, float arg2, float arg3)
m_6839_(T p_103794_, float p_103795_, float p_103796_, float arg3)
public void
a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setupAnim(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
method_19690(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setAngles(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
m_6973_(T p_103799_, float p_103800_, float p_103801_, float p_103802_, float p_103803_, float arg5)
public void
a(btg arg0, fbi arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
m_6002_(C_520_ p_103779_, C_3181_ arg1)